hizu-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average45% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Strength1.20 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.22. Last 3 months: 1.17 (at the start 1.09). Well above the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 88.2. Last 3 months: 84.8 (at the start 72.2). Slightly above the average (80.4).
Share of headshot kills
Best month: October 2026 with 56%. Last 3 months unchanged at 54%. Clearly above the average (49%).
Matches won (win rate)
Best month: May 2026 with 65%. Last 3 months: 55% (at the start 57%). Well above the average (49%).
Best month: July 2026 with 2,191. Last 3 months: 2,106 (at the start 2,191).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 64%.
Patterns
From the last 68 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 40 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 1.94 · Dust 2
Maps in detail
from the last 68 matchesCompared with players on the same level who have at least 15 matches on the map.
How hizu- plays
Across 68 matches hizu- averages K/R 0.77, ADR 81.0 and a rating of 1.14. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 54% headshots. The strongest map is Dust 2 with a 63% win rate in 19 matches. In 34 of 68 matches the rating was 1.10 or higher (50%), in 21 it was below 0.90. In 47 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.22. Things go best from match 5 of the day (±0 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate. Improved over the last three months: K/R +0.09, Rating +0.08, ADR +12.6. Got weaker: ELO −85. Unchanged in recent months: Headshots at 54%, Win rate at 55%. Last 30 days: 27 matches, win rate 52%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.