hittmann7

Colombia
61 matches tracked 40 matches in 30 days
Last updated:

How does hittmann7 play?

Rating 0.92 K/R 0.68 ADR 78.3 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Rarely on the AWP.
EntryRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 49%−1 pp · Ø 50% better than 50%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 12%−11 pp · Ø 23% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.91−0.09 · Ø 1.00 better than 25%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 48%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 37%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 2x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.8+1.8 · Ø 4.0 better than 85%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 60%
Deaths per round 75%+3 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +17 pp, ELO +141
= Stayed the same
K/R at 0.68, ADR at 78.5
▼ Got worse
Rating −0.06, Headshots −7 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.68 (at the start 0.69). Slightly below the average (0.72).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −10 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.56 · Vertigo
  2. Most kills in a match: 25 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
47% better than 39%
0.68 better than 35%
76.2 better than 36%
0.95 better than 38%
54% of 97 duels better than 75%
50% of 8 situations better than 84%
Inferno12
42% -
0.75 -
86.3 -
1.00-
55% of 58 duels -
0% of 7 situations -
Mirage12
50% -
0.70 -
78.7 -
0.95-
38% of 66 duels -
60% of 10 situations -
Anubis8
25% -
0.65 -
81.1 -
0.81-
52% of 48 duels -
50% of 2 situations -
Ancient5
100% -
0.67 -
80.5 -
0.88-
49% of 37 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hittmann7 plays

Across 61 matches hittmann7 averages K/R 0.68, ADR 78.3 and a rating of 0.92. Biggest strength: Rounds with first kill at 13%, better than 88% of level 6 players. Most room to improve: Rating at 0.92, better than only 23% of level 6 players. Averages 15.1 kills per match with 45% headshots. The strongest map is Mirage with a 50% win rate in 12 matches. In 16 of 61 matches the rating was 1.10 or higher (26%), in 31 it was below 0.90. In 40 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. Things go best from match 5 of the day (−30 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, −30 ELO. Improved over the last three months: Win rate +17 pp, ELO +141. Got weaker: Rating −0.06, Headshots −7 pp. Unchanged in recent months: K/R at 0.68, ADR at 78.5. Last 30 days: 40 matches, win rate 55%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.