hitsukai

Russia
243 matches tracked
Last updated:

How does hitsukai play?

Rating 1.02 K/R 0.74 ADR 80.9 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 243 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.9
Knife kills 3 in 243 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 27x 4K, 2 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +3 pp, ELO +73
= Stayed the same
ADR at 81.5, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −56 ELO
43 matches · 56% win rate
On Mirage −17 ELO
83 matches · 53% win rate
Between 0:00 and 6:00 +73 ELO, win rate 45%
On Mondays +14 ELO, win rate 39%

hitsukai loses the most ELO on Anubis: −56 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
53% better than 54%
0.74 better than 48%
80.6 better than 47%
1.01 better than 41%
50% of 389 duels better than 42%
35% of 46 situations better than 41%
Dust 255
49% better than 39%
0.74 better than 48%
81.4 better than 51%
1.04 right on the average
50% of 244 duels better than 42%
31% of 32 situations better than 32%
Anubis43
56% better than 61%
0.71 better than 33%
76.8 better than 25%
0.97 better than 26%
53% of 219 duels better than 57%
30% of 20 situations better than 30%
Ancient33
52% better than 48%
0.77 better than 62%
84.9 better than 66%
1.05 better than 57%
58% of 170 duels better than 80%
37% of 27 situations better than 46%
Nuke14
43% -
0.81 -
88.4 -
1.13-
56% of 100 duels -
42% of 12 situations -
Inferno10
40% -
0.71 -
74.7 -
0.98-
56% of 48 duels -
50% of 4 situations -
Cache5
20% -
0.70 -
80.6 -
0.94-
45% of 33 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hitsukai plays

Across 243 matches hitsukai averages K/R 0.74, ADR 80.9 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Anubis with a 56% win rate in 43 matches. In 86 of 243 matches the rating was 1.10 or higher (35%), in 94 it was below 0.90. In 187 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. hitsukai loses the most ELO on Anubis (−56 ELO, win rate 56%). Things go best on Dust 2 (+21 ELO, win rate 49%). Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +3 pp, ELO +73. Unchanged in recent months: ADR at 81.5, Win rate at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.