history-

Brazil
FACEIT verified FACEIT verified On FACEIT since 2019 338 matches tracked 140 matches in 30 days
ELO ▼ 17
3,754
30-day peak: 3,888
Rank SA ▼ 2 places
#5
Brazil #5 in Brazil
30 days · prev. #3 · best #3
Last updated:
Next update possible in 1h 44m

How does history- play?

Rating 1.35 K/R 0.95 ADR 95.1 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 338 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 45% good 1.10 to 1.29 18% normal 0.90 to 1.09 13% weak 0.75 to 0.89 6% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (293 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (12%).

Rounds with first kill 17%+5 pp · Ø 12% better than 96%
Opening duels won 62%+7 pp · Ø 55% better than 93%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 28%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 56%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

1.43 K/D and so well above the average (1.12).

Headshot rate 40%−13 pp · Ø 53% better than 6%
AWP share of kills 37%+23 pp · Ø 14% better than 93%
K/D 1.43+0.31 · Ø 1.12 better than 95%
Pistol kills per match 3.1
Knife kills 10 in 338 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.6%).

2K rounds 17.0%+2.4 pp · Ø 14.6% better than 91%
3K rounds 7.3%+2.7 pp · Ø 4.6% better than 98%
MVPs per match 3.3+0.7 · Ø 2.6 better than 95%
4Ks and aces 109x 4K, 7 aces in 293 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 22%−12 pp · Ø 34% better than 1%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 11%
Enemies flashed per round 0.38+0.03 · Ø 0.35 better than 61%
Deaths per round 66%−4 pp · Ø 70% better than 80%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +4.7, Headshots +2 pp, Win rate +16 pp, ELO +194
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.97
MayJunJulAugSepOct

Best month: October 2026 with 0.97. Last 3 months: 0.96 (at the start 0.89). Well above the average (0.79).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −39 ELO
67 matches · 52% win rate
On Wednesdays −55 ELO, win rate 53%

history- loses the most ELO in match 2 of the day: −39 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Dust 2
  2. Recorded match no. 250 · Inferno
  3. Highest rating in a match: 2.61 · Mirage
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage168
59% better than 57%
0.94 better than 94%
94.2 better than 85%
1.34 better than 94%
63% of 945 duels better than 90%
37% of 103 situations better than 42%
Dust 294
63% better than 68%
1.00 better than 97%
98.9 better than 92%
1.43 better than 96%
64% of 658 duels better than 88%
31% of 62 situations better than 26%
Ancient40
73% better than 91%
0.94 better than 94%
95.0 better than 89%
1.32 better than 93%
57% of 198 duels better than 65%
29% of 21 situations better than 22%
Nuke19
58% better than 60%
0.88 better than 87%
88.4 better than 75%
1.27 better than 92%
60% of 90 duels better than 86%
50% of 8 situations better than 76%
Cache9
67% -
0.97 -
97.0 -
1.42-
63% of 43 duels -
60% of 5 situations -
Inferno5
0% -
0.70 -
75.9 -
0.97-
67% of 24 duels -
0% of 2 situations -
Anubis3
67% -
0.79 -
89.6 -
1.08-
55% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How history- plays

Across 338 matches history- averages K/R 0.95, ADR 95.1 and a rating of 1.35. Biggest strength: 3K rounds at 7.3%, better than 98% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 3,500+ ELO players. Averages 20.9 kills per match with 40% headshots. The strongest map is Ancient with a 73% win rate in 40 matches. In 255 of 338 matches the rating was 1.10 or higher (75%), in 39 it was below 0.90. In 293 matches with detailed stats: 109 4Ks and 7 aces. Best month by rating: August 2026 at 1.41. history- loses the most ELO in match 2 of the day (−39 ELO, win rate 52%). Things go best from match 5 of the day (+446 ELO, win rate 66%). Match no. 4 of the day goes best: 71% win rate, +143 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +4.7, Headshots +2 pp, Win rate +16 pp, ELO +194. Last 30 days: 140 matches, win rate 58%, net ELO +252.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.