hireling

Russia
On FACEIT since 2014 362 matches tracked 142 matches in 30 days
ELO ▲ 230
2,617
30-day peak: 2,859
Rank EU
#34,999
Russia #10,128 in Russia
Last updated:

How does hireling play?

Rating 0.98 K/R 0.68 ADR 75.3 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 362 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (51%).

Headshot rate 37%−14 pp · Ø 51% better than 2%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 1.9
Zeus kills1 in 362 matches
Knife kills 1 in 362 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 18%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 14%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 31x 4K, 3 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 3%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.68, Rating at 0.98, ADR at 75.1, Headshots at 37%, ELO at 2,527
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −60 ELO
28 matches · 64% win rate
On Dust 2 −30 ELO
74 matches · 49% win rate
On Saturdays +30 ELO, win rate 44%

hireling loses the most ELO on Inferno: −60 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Nuke
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis96
55% better than 59%
0.71 better than 30%
77.7 better than 30%
1.01 better than 38%
46% of 403 duels better than 18%
38% of 60 situations better than 47%
Dust 274
49% better than 36%
0.66 better than 13%
71.0 better than 7%
0.96 better than 20%
46% of 282 duels better than 20%
43% of 47 situations better than 64%
Ancient59
47% better than 30%
0.71 better than 28%
77.9 better than 26%
1.01 better than 36%
48% of 276 duels better than 26%
44% of 34 situations better than 67%
Nuke57
51% better than 38%
0.68 better than 14%
74.7 better than 15%
0.99 better than 27%
52% of 262 duels better than 47%
44% of 32 situations better than 62%
Inferno28
64% better than 73%
0.66 better than 6%
73.2 better than 7%
0.98 better than 16%
53% of 137 duels better than 37%
33% of 9 situations better than 36%
Mirage26
35% better than 3%
0.67 better than 15%
74.4 better than 17%
0.92 better than 12%
41% of 120 duels better than 5%
19% of 16 situations better than 5%
Cache22
55% -
0.65 -
77.0 -
0.91-
46% of 101 duels -
43% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hireling plays

Across 362 matches hireling averages K/R 0.68, ADR 75.3 and a rating of 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 37% headshots. The strongest map is Inferno with a 64% win rate in 28 matches. In 129 of 362 matches the rating was 1.10 or higher (36%), in 141 it was below 0.90. In 314 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: August 2026 at 1.00. hireling loses the most ELO on Inferno (−60 ELO, win rate 64%). Things go best on Ancient (+6 ELO, win rate 47%). Match no. 1 of the day goes best: 56% win rate, +89 ELO. Improved over the last three months: Win rate +8 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.98, ADR at 75.1, Headshots at 37%, ELO at 2,527. Last 30 days: 142 matches, win rate 52%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.