hir00u

Austria
96 matches tracked
Last updated:

How does hir00u play?

Rating 1.08 (from 95 matches) K/R 0.78 ADR 86.9 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 95 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average. More damage per round than the level 5 average.
Multi-killsClutcherDamage
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 48%−1 pp · Ø 49% better than 43%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 79%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 91%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so clearly above the average (0.97).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 12%+1 pp · Ø 11% better than 59%
K/D 1.08+0.11 · Ø 0.97 better than 89%
Pistol kills per match 3.0
Knife kills 3 in 96 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.1).

2K rounds 14.5%+1.8 pp · Ø 12.7% better than 90%
3K rounds 4.5%+0.8 pp · Ø 3.7% better than 84%
MVPs per match 2.5+0.4 · Ø 2.1 better than 90%
4Ks and aces 19x 4K, 2 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.5 · Ø 4.1 better than 71%
Enemies flashed per round 0.20−0.05 · Ø 0.25 better than 39%
Deaths per round 72%−1 pp · Ø 73% better than 70%

Progress

One value per month, dashed line is the level 5 average
Whether hir00u is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 93 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −30 ELO
31 matches · 39% win rate
Between 18:00 and 24:00 +30 ELO, win rate 41%
On Thursdays −27 ELO, win rate 41%

hir00u loses the most ELO in match 1 of the day: −30 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Highest rating in a match: 2.43 · Mirage
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
45% better than 34%
0.79 better than 85%
85.6 better than 83%
1.13 better than 90%
46% of 118 duels better than 32%
46% of 24 situations better than 73%
Dust 215
33% -
0.83 -
95.9 -
1.10-
53% of 66 duels -
43% of 7 situations -
Ancient14
71% -
0.84 -
91.1 -
1.18-
52% of 71 duels -
57% of 7 situations -
Nuke11
36% -
0.70 -
76.7 -
0.92-
52% of 46 duels -
25% of 4 situations -
Inferno10
30% -
0.80 -
89.5 -
1.09-
43% of 58 duels -
43% of 7 situations -
Cache9
67% -
0.69 -
76.9 -
0.93-
39% of 49 duels -
50% of 6 situations -
Anubis8
63% -
0.80 -
91.8 -
1.14-
49% of 43 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hir00u plays

Across 96 matches hir00u averages K/R 0.78 and ADR 86.9; the rating across the 95 rated matches is 1.08. Biggest strength: Damage per round (ADR) at 86.9, better than 93% of level 5 players. Averages 16.6 kills per match with 42% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 41 of 95 matches the rating was 1.10 or higher (43%), in 31 it was below 0.90. In 91 matches with detailed stats: 19 4Ks and 2 aces. hir00u loses the most ELO in match 1 of the day (−30 ELO, win rate 39%). Things go best on Mirage (+5 ELO, win rate 45%). Last 30 days: 4 matches, win rate 25%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.