hintttt

Jersey
On FACEIT since 2026 137 matches tracked 36 matches in 30 days
Last updated:

How does hintttt play?

Rating 0.94 K/R 0.66 ADR 69.3 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.1
Zeus kills1 in 137 matches
Knife kills 3 in 137 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.3%).

2K rounds 11.0%−2.3 pp · Ø 13.3% better than 5%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 10x 4K, 1 ace in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +602
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, Rating −0.24, ADR −12.6, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.63 (at the start 0.79). Well below the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −104 ELO
25 matches · 44% win rate
On Mirage −76 ELO
45 matches · 58% win rate
Between 0:00 and 6:00 −73 ELO, win rate 34%
On Tuesdays −25 ELO, win rate 47%

hintttt loses the most ELO in match 2 of the day: −104 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.37 · Ancient

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
58% better than 74%
0.64 better than 11%
67.7 better than 4%
0.94 better than 23%
53% of 192 duels better than 64%
39% of 38 situations better than 52%
Dust 235
43% better than 21%
0.63 better than 6%
66.9 better than 2%
0.88 better than 8%
44% of 155 duels better than 15%
37% of 19 situations better than 49%
Anubis20
50% better than 43%
0.66 better than 14%
66.6 better than 2%
0.92 better than 16%
59% of 81 duels better than 89%
45% of 11 situations better than 71%
Ancient19
58% better than 68%
0.72 better than 38%
75.0 better than 17%
1.03 right on the average
55% of 86 duels better than 70%
59% of 17 situations better than 91%
Inferno7
57% -
0.58 -
69.2 -
0.85-
29% of 24 duels -
67% of 3 situations -
Nuke7
71% -
0.80 -
82.9 -
1.09-
54% of 41 duels -
57% of 7 situations -
Cache4
50% -
0.68 -
67.6 -
0.91-
65% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hintttt plays

Across 137 matches hintttt averages K/R 0.66, ADR 69.3 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 69.3, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 43% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 41 of 137 matches the rating was 1.10 or higher (30%), in 60 it was below 0.90. In 116 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. hintttt loses the most ELO in match 2 of the day (−104 ELO, win rate 44%). Things go best from match 5 of the day (−1 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, −1 ELO. Improved over the last three months: Headshots +2 pp, ELO +602. Got weaker: K/R −0.16, Rating −0.24, ADR −12.6, Win rate −10 pp. Last 30 days: 36 matches, win rate 58%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.