hilebard

Sweden
61 matches tracked 27 matches in 30 days
Last updated:

How does hilebard play?

Rating 0.98 K/R 0.74 ADR 84.3 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 61 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 8% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerEntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 57%+7 pp · Ø 50% better than 94%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 16%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so just below the average (0.98).

Headshot rate 49%+1 pp · Ø 48% better than 54%
AWP share of kills 19%+9 pp · Ø 10% better than 84%
K/D 0.94−0.04 · Ø 0.98 better than 24%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (12.9%).

2K rounds 14.8%+1.9 pp · Ø 12.9% better than 85%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 10x 4K, 0 aces in 40 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 13%
Deaths per round 79%+6 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.18, Rating +0.25, ADR +15.2, Win rate +19 pp, ELO +230
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.80 (at the start 0.62). Clearly above the average (0.72).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 37 · Inferno
  3. Highest rating in a match: 2.16 · Anubis

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
44% better than 27%
0.73 right on the average
83.9 better than 71%
0.97 better than 35%
48% of 145 duels better than 37%
50% of 8 situations better than 82%
Ancient10
70% -
0.75 -
86.4 -
1.00-
43% of 63 duels -
67% of 3 situations -
Anubis9
33% -
0.85 -
92.6 -
1.13-
68% of 56 duels -
40% of 5 situations -
Inferno7
29% -
0.75 -
79.1 -
0.98-
53% of 47 duels -
33% of 3 situations -
Dust 26
17% -
0.60 -
78.4 -
0.71-
48% of 40 duels -
50% of 2 situations -
Cache5
40% -
0.62 -
75.0 -
0.89-
29% of 24 duels -
100% of 1 situations -
Nuke5
20% -
0.76 -
85.5 -
1.01-
71% of 31 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How hilebard plays

Across 61 matches hilebard averages K/R 0.74, ADR 84.3 and a rating of 0.98. Biggest strength: Rounds with first kill at 17%, better than 99% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 9 players. Averages 16.4 kills per match with 49% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 18 of 61 matches the rating was 1.10 or higher (30%), in 27 it was below 0.90. In 40 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. Improved over the last three months: K/R +0.18, Rating +0.25, ADR +15.2, Win rate +19 pp, ELO +230. Got weaker: Headshots −3 pp. Last 30 days: 27 matches, win rate 48%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.