hikikamori

United Kingdom
On FACEIT since 2024 369 matches tracked 91 matches in 30 days
ELO ▼ 2
2,034
30-day peak: 2,406
Rank EU
#219,298
United Kingdom #4,046 in United Kingdom
Last updated:

How does hikikamori play?

Rating 0.96 K/R 0.70 ADR 75.0 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 369 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 3.1
Knife kills 10 in 369 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 37%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 50x 4K, 4 aces in 308 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 75.0
▼ Got worse
Win rate −8 pp, ELO −59

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.72).

Patterns

From the last 369 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −174 ELO
85 matches · 45% win rate
On Anubis −116 ELO
63 matches · 43% win rate
On Inferno −56 ELO
23 matches · 52% win rate

hikikamori loses the most ELO on Dust 2: −174 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.37 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 369 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
41% better than 18%
0.68 better than 25%
73.5 better than 17%
0.93 better than 22%
48% of 357 duels better than 35%
42% of 38 situations better than 62%
Dust 285
45% better than 31%
0.65 better than 14%
70.0 better than 7%
0.88 better than 9%
50% of 378 duels better than 46%
31% of 39 situations better than 32%
Ancient64
58% better than 74%
0.77 better than 69%
80.5 better than 49%
1.04 better than 62%
59% of 259 duels better than 90%
33% of 42 situations better than 40%
Anubis63
43% better than 23%
0.75 better than 60%
78.2 better than 37%
1.03 better than 53%
47% of 282 duels better than 27%
39% of 33 situations better than 55%
Nuke28
46% better than 19%
0.74 better than 39%
77.3 better than 25%
1.01 better than 36%
50% of 121 duels better than 34%
29% of 17 situations better than 20%
Inferno23
52% better than 44%
0.65 better than 15%
72.4 better than 14%
0.89 better than 11%
42% of 97 duels better than 8%
43% of 7 situations better than 60%
Cache11
55% -
0.70 -
73.2 -
0.96-
57% of 46 duels -
71% of 7 situations -
Vertigo3
100% -
0.74 -
83.4 -
1.13-
57% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hikikamori plays

Across 369 matches hikikamori averages K/R 0.70, ADR 75.0 and a rating of 0.96. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 15.6 kills per match with 46% headshots. The strongest map is Ancient with a 58% win rate in 64 matches. In 116 of 369 matches the rating was 1.10 or higher (31%), in 170 it was below 0.90. In 308 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: September 2026 at 1.01. hikikamori loses the most ELO on Dust 2 (−174 ELO, win rate 45%). Things go best on Ancient (+147 ELO, win rate 58%). Match no. 4 of the day goes best: 56% win rate, −8 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −8 pp, ELO −59. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 75.0. Last 30 days: 91 matches, win rate 53%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.