hiikaro

Belarus
On FACEIT since 2021 341 matches tracked 91 matches in 30 days
ELO ▲ 228
3,056
30-day peak: 3,085
Rank EU ▲ 1,602 places
#6,498
Belarus #162 in Belarus
30 days · prev. #8,100 · best #5,074
Last updated:

How does hiikaro play?

Rating 1.09 K/R 0.80 ADR 87.6 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 341 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 12%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 51%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so just above the average (53%).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 2.9
Knife kills 3 in 341 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 62x 4K, 4 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 79%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +367
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 87.4, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 341 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
76 matches · 49% win rate
In match 4 of the day −38 ELO
41 matches · 41% win rate
Between 18:00 and 24:00 −31 ELO, win rate 46%
On Fridays −30 ELO, win rate 39%

hiikaro loses the most ELO on Ancient: −49 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.48 · Anubis
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
52% better than 38%
0.81 better than 73%
88.8 better than 79%
1.13 better than 67%
49% of 313 duels better than 30%
27% of 37 situations better than 19%
Mirage80
56% better than 55%
0.77 better than 54%
83.9 better than 58%
1.04 better than 41%
50% of 315 duels better than 34%
37% of 46 situations better than 43%
Ancient76
49% better than 28%
0.80 better than 70%
89.6 better than 82%
1.09 better than 60%
55% of 316 duels better than 66%
28% of 39 situations better than 23%
Anubis66
58% better than 60%
0.82 better than 78%
89.0 better than 83%
1.15 better than 76%
51% of 260 duels better than 40%
43% of 47 situations better than 61%
Inferno14
50% -
0.82 -
87.5 -
1.12-
61% of 54 duels -
33% of 9 situations -
Cache11
45% -
0.84 -
95.6 -
1.15-
55% of 40 duels -
17% of 6 situations -
Nuke7
29% -
0.66 -
72.3 -
0.85-
54% of 28 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hiikaro plays

Across 341 matches hiikaro averages K/R 0.80, ADR 87.6 and a rating of 1.09. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 54% headshots. The strongest map is Anubis with a 58% win rate in 66 matches. In 161 of 341 matches the rating was 1.10 or higher (47%), in 92 it was below 0.90. In 271 matches with detailed stats: 62 4Ks and 4 aces. Best month by rating: August 2026 at 1.16. hiikaro loses the most ELO on Ancient (−49 ELO, win rate 49%). Things go best from match 5 of the day (+188 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +91 ELO. Improved over the last three months: Win rate +3 pp, ELO +367. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 87.4, Headshots at 54%. Last 30 days: 91 matches, win rate 56%, net ELO +325.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.