highlision

Ukraine
On FACEIT since 2023 282 matches tracked 29 matches in 30 days
Last updated:

How does highlision play?

Rating 0.99 K/R 0.70 ADR 76.9 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 282 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.9
Knife kills 12 in 282 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.3%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 36x 4K, 3 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +7 pp
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 77.2, ELO at 2,140
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −117 ELO
34 matches · 38% win rate
From match 5 of the day −83 ELO
107 matches · 40% win rate
On Thursdays +61 ELO, win rate 43%

highlision loses the most ELO on Nuke: −117 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Nuke
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
52% right on the average
0.67 better than 18%
74.0 better than 16%
0.95 better than 22%
50% of 292 duels better than 42%
38% of 39 situations right on the average
Ancient63
54% better than 57%
0.75 better than 54%
81.1 better than 47%
1.04 better than 55%
52% of 238 duels better than 55%
39% of 33 situations better than 53%
Anubis60
48% better than 37%
0.70 better than 31%
77.7 better than 32%
1.00 better than 39%
45% of 220 duels better than 16%
36% of 47 situations better than 46%
Inferno42
50% better than 38%
0.70 better than 36%
75.4 better than 23%
0.98 better than 33%
48% of 160 duels better than 26%
16% of 37 situations better than 8%
Nuke34
38% better than 7%
0.73 better than 35%
77.2 better than 23%
1.01 better than 34%
52% of 106 duels better than 47%
50% of 22 situations better than 76%
Mirage8
50% -
0.61 -
71.0 -
0.87-
39% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How highlision plays

Across 282 matches highlision averages K/R 0.70, ADR 76.9 and a rating of 0.99. Biggest strength: Utility damage per round at 6.3, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Ancient with a 54% win rate in 63 matches. In 97 of 282 matches the rating was 1.10 or higher (34%), in 115 it was below 0.90. In 215 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. highlision loses the most ELO on Nuke (−117 ELO, win rate 38%). Things go best on Dust 2 (+157 ELO, win rate 52%). Match no. 3 of the day goes best: 63% win rate, +42 ELO. Improved over the last three months: Headshots +5 pp, Win rate +7 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 77.2, ELO at 2,140. Last 30 days: 29 matches, win rate 45%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.