highflyer13

Sweden
207 matches tracked 76 matches in 30 days
Last updated:

How does highflyer13 play?

Rating 0.98 K/R 0.70 ADR 78.3 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 207 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so right on the average (49%).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.5
Knife kills 2 in 207 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 34%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 27x 4K, 2 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 72%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether highflyer13 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 188 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
43 matches · 49% win rate
In match 1 of the day +33 ELO
40 matches · 45% win rate
On Fridays −32 ELO, win rate 35%

highflyer13 loses the most ELO on Dust 2: −26 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.28 · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
49% better than 43%
0.72 better than 46%
79.9 better than 51%
1.03 better than 58%
51% of 252 duels better than 55%
40% of 45 situations better than 55%
Dust 243
49% better than 43%
0.65 better than 15%
73.9 better than 20%
0.90 better than 13%
49% of 179 duels better than 43%
38% of 24 situations right on the average
Ancient40
53% better than 56%
0.73 right on the average
79.3 better than 44%
1.01 better than 48%
51% of 181 duels right on the average
28% of 25 situations better than 23%
Inferno18
72% better than 95%
0.72 better than 42%
82.1 better than 57%
1.05 better than 54%
46% of 83 duels better than 22%
50% of 8 situations better than 77%
Anubis17
53% right on the average
0.67 better than 21%
74.8 better than 22%
0.92 better than 17%
40% of 72 duels better than 4%
86% of 7 situations better than 99%
Nuke12
67% -
0.66 -
76.2 -
0.87-
54% of 46 duels -
40% of 5 situations -
Cache11
36% -
0.77 -
83.2 -
1.09-
54% of 48 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How highflyer13 plays

Across 207 matches highflyer13 averages K/R 0.70, ADR 78.3 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 43%, better than 77% of level 9 players. Averages 15.1 kills per match with 49% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 75 of 207 matches the rating was 1.10 or higher (36%), in 84 it was below 0.90. In 188 matches with detailed stats: 27 4Ks and 2 aces. highflyer13 loses the most ELO on Dust 2 (−26 ELO, win rate 49%). Things go best on Ancient (+30 ELO, win rate 53%). Match no. 4 of the day goes best: 64% win rate, −32 ELO. Last 30 days: 76 matches, win rate 54%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.