highennd

Turkey
123 matches tracked 22 matches in 30 days
Last updated:

How does highennd play?

Rating 0.99 K/R 0.70 ADR 80.2 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 123 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.7
Knife kills 1 in 123 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (13.1%).

2K rounds 11.3%−1.8 pp · Ø 13.1% better than 8%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 9x 4K, 2 aces in 69 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.1 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 9.1+4.9 · Ø 4.2 better than 99%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, Headshots +6 pp, ELO +230
= Stayed the same
K/R at 0.71, ADR at 81.0, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.72).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −80 ELO
52 matches · 58% win rate
In match 1 of the day −61 ELO
32 matches · 38% win rate
On Saturdays −28 ELO, win rate 40%

highennd loses the most ELO on Dust 2: −80 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Highest rating in a match: 1.81 · Mirage
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
58% better than 76%
0.70 better than 34%
82.7 better than 64%
1.02 right on the average
50% of 214 duels better than 46%
41% of 46 situations better than 60%
Anubis26
54% better than 61%
0.66 better than 16%
76.8 better than 30%
0.94 better than 20%
49% of 74 duels better than 39%
32% of 19 situations better than 35%
Mirage17
53% better than 58%
0.74 better than 54%
80.2 better than 50%
1.02 better than 52%
58% of 62 duels better than 87%
40% of 15 situations better than 56%
Nuke13
46% -
0.74 -
81.0 -
0.99-
43% of 37 duels -
23% of 13 situations -
Inferno9
33% -
0.68 -
79.1 -
0.97-
62% of 26 duels -
20% of 10 situations -
Ancient3
33% -
0.50 -
56.1 -
0.74-
0% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How highennd plays

Across 123 matches highennd averages K/R 0.70, ADR 80.2 and a rating of 0.99. Biggest strength: Utility damage per round at 9.1, better than 99% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 15.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 58% win rate in 52 matches. In 42 of 123 matches the rating was 1.10 or higher (34%), in 54 it was below 0.90. In 69 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. highennd loses the most ELO on Dust 2 (−80 ELO, win rate 58%). Things go best on Anubis (+49 ELO, win rate 54%). From match no. 5 of the day on, things go best: 59% win rate, −4 ELO. Improved over the last three months: Rating +0.05, Headshots +6 pp, ELO +230. Unchanged in recent months: K/R at 0.71, ADR at 81.0, Win rate at 52%. Last 30 days: 22 matches, win rate 68%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.