high_1

USA
87 matches tracked 26 matches in 30 days
Last updated:

How does high_1 play?

Rating 1.09 K/R 0.79 ADR 86.7 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 87 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average. More damage per round than the level 8 average.
Multi-killsHeadshotsDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 97%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.08+0.11 · Ø 0.97 better than 78%
Pistol kills per match 2.3
Knife kills 1 in 87 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (3.8%).

2K rounds 13.6%+0.8 pp · Ø 12.8% better than 64%
3K rounds 5.4%+1.6 pp · Ø 3.8% better than 95%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 16x 4K, 4 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 28%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 15%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
Whether high_1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 86 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Inferno
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient22
64% better than 87%
0.79 better than 78%
89.2 better than 89%
1.08 better than 78%
56% of 121 duels better than 80%
67% of 6 situations better than 97%
Dust 220
50% right on the average
0.78 better than 80%
86.0 better than 81%
1.06 better than 68%
46% of 99 duels better than 25%
33% of 9 situations better than 39%
Mirage19
42% better than 21%
0.75 better than 62%
81.2 better than 57%
1.02 better than 55%
50% of 103 duels better than 47%
60% of 10 situations better than 94%
Inferno13
62% -
0.87 -
85.9 -
1.26-
47% of 47 duels -
54% of 13 situations -
Anubis7
43% -
0.77 -
85.8 -
1.07-
50% of 18 duels -
33% of 3 situations -
Cache6
50% -
0.86 -
99.6 -
1.10-
61% of 28 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How high_1 plays

Across 87 matches high_1 averages K/R 0.79, ADR 86.7 and a rating of 1.09. Biggest strength: Headshot rate at 59%, better than 97% of level 8 players. Averages 17.0 kills per match with 59% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 43 of 87 matches the rating was 1.10 or higher (49%), in 28 it was below 0.90. In 86 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. Things go best from match 5 of the day (+41 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +41 ELO. Last 30 days: 26 matches, win rate 50%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.