hidey0shi

USA
On FACEIT since 2025 120 matches tracked 34 matches in 30 days
Last updated:

How does hidey0shi play?

Rating 1.02 (from 88 matches) K/R 0.75 ADR 85.2 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 88 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.6
Knife kills 1 in 120 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 12x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.07−0.23 · Ø 0.30 better than 2%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +139
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.10, ADR −8.2, Win rate −7 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.73 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
38 matches · 61% win rate
In match 3 of the day ±0 ELO
20 matches · 45% win rate

hidey0shi loses the most ELO on Mirage: −25 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.16 · Anubis
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
61% better than 83%
0.75 better than 53%
82.4 better than 56%
1.01 better than 41%
47% of 133 duels better than 25%
36% of 22 situations better than 43%
Dust 233
42% better than 18%
0.77 better than 64%
89.9 better than 86%
1.03 better than 46%
46% of 109 duels better than 20%
20% of 20 situations better than 10%
Anubis16
69% better than 93%
0.77 better than 62%
88.3 better than 83%
1.05-
61% of 71 duels better than 93%
29% of 7 situations better than 29%
Ancient13
54% -
0.80 -
84.9 -
1.10-
48% of 67 duels -
25% of 8 situations -
Nuke10
40% -
0.81 -
90.1 -
1.05-
45% of 53 duels -
33% of 3 situations -
Inferno6
50% -
0.60 -
76.1 -
0.86-
50% of 16 duels -
50% of 2 situations -
Cache4
75% -
0.59 -
69.1 -
0.76-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How hidey0shi plays

Across 120 matches hidey0shi averages K/R 0.75 and ADR 85.2; the rating across the 88 rated matches is 1.02. Biggest strength: 3K rounds at 4.8%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 48% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 32 of 88 matches the rating was 1.10 or higher (36%), in 30 it was below 0.90. In 68 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. hidey0shi loses the most ELO on Mirage (−25 ELO, win rate 61%). Things go best on Dust 2 (+27 ELO, win rate 42%). Improved over the last three months: Headshots +2 pp, ELO +139. Got weaker: K/R −0.06, Rating −0.10, ADR −8.2, Win rate −7 pp. Last 30 days: 34 matches, win rate 59%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.