hideaki7

Mongolia
On FACEIT since 2021 179 matches tracked 62 matches in 30 days
Last updated:

How does hideaki7 play?

Rating 1.03 (from 129 matches) K/R 0.78 ADR 82.7 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 129 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 4 aces in 126 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 53%, Win rate at 50%
▼ Got worse
K/R −0.06, ADR −8.6

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
46 matches · 43% win rate
In match 2 of the day +1 ELO
38 matches · 34% win rate
Between 0:00 and 6:00 +23 ELO, win rate 37%
On Sundays −25 ELO, win rate 38%

hideaki7 loses the most ELO on Dust 2: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
59% better than 76%
0.78 better than 66%
83.3 better than 61%
1.01 better than 41%
51% of 254 duels right on the average
24% of 21 situations better than 14%
Dust 246
43% better than 20%
0.79 better than 71%
83.3 better than 59%
1.05 better than 53%
48% of 134 duels better than 31%
24% of 17 situations better than 15%
Anubis27
48% better than 35%
0.76 better than 56%
80.4 better than 46%
1.05 better than 52%
53% of 78 duels better than 57%
21% of 14 situations better than 12%
Ancient18
56% better than 64%
0.79 better than 70%
83.0 better than 57%
1.14-
42% of 65 duels better than 8%
56% of 9 situations better than 88%
Nuke11
45% -
0.72 -
83.0 -
0.85-
60% of 25 duels -
50% of 2 situations -
Inferno4
0% -
0.81 -
83.2 -
0.90-
56% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How hideaki7 plays

Across 179 matches hideaki7 averages K/R 0.78 and ADR 82.7; the rating across the 129 rated matches is 1.03. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 70 matches. In 46 of 129 matches the rating was 1.10 or higher (36%), in 49 it was below 0.90. In 126 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: October 2026 at 1.05. hideaki7 loses the most ELO on Dust 2 (−25 ELO, win rate 43%). Things go best on Anubis (+1 ELO, win rate 48%). Match no. 3 of the day goes best: 64% win rate, −25 ELO. Got weaker: K/R −0.06, ADR −8.6. Unchanged in recent months: Headshots at 53%, Win rate at 50%. Last 30 days: 62 matches, win rate 45%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.