hidden-pool

Greenland
On FACEIT since 2023 218 matches tracked 107 matches in 30 days
Last updated:

How does hidden-pool play?

Rating 1.06 (from 168 matches) K/R 0.74 ADR 77.6 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 168 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 20%+9 pp · Ø 11% better than 83%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 3.0
Knife kills 8 in 218 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 36x 4K, 3 aces in 168 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, ADR +8.7, Headshots +5 pp, Win rate +12 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.66). Just above the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −33 ELO
28 matches · 57% win rate
In match 4 of the day −31 ELO
28 matches · 50% win rate
On Tuesdays −31 ELO, win rate 40%

hidden-pool loses the most ELO on Anubis: −33 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.61 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
56% better than 66%
0.72 better than 37%
77.5 better than 30%
1.04 right on the average
52% of 276 duels better than 55%
31% of 35 situations better than 30%
Dust 242
67% better than 92%
0.81 better than 78%
80.6 better than 47%
1.18 better than 86%
57% of 174 duels better than 79%
44% of 18 situations better than 68%
Ancient32
41% better than 18%
0.72 better than 37%
77.4 better than 29%
1.02 better than 46%
53% of 120 duels better than 55%
33% of 18 situations better than 38%
Anubis28
57% better than 65%
0.73 better than 43%
76.5 better than 24%
1.03 better than 46%
60% of 133 duels better than 87%
40% of 10 situations better than 54%
Nuke23
48% better than 33%
0.67 better than 11%
71.8 better than 7%
0.97 better than 22%
40% of 72 duels better than 4%
17% of 6 situations better than 5%
Cache4
75% -
0.89 -
90.2 -
1.26-
44% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hidden-pool plays

Across 218 matches hidden-pool averages K/R 0.74 and ADR 77.6; the rating across the 168 rated matches is 1.06. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 46% headshots. The strongest map is Dust 2 with a 67% win rate in 42 matches. In 74 of 168 matches the rating was 1.10 or higher (44%), in 62 it was below 0.90. In 168 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. hidden-pool loses the most ELO on Anubis (−33 ELO, win rate 57%). Things go best on Mirage (+55 ELO, win rate 56%). Improved over the last three months: K/R +0.10, ADR +8.7, Headshots +5 pp, Win rate +12 pp. Last 30 days: 107 matches, win rate 63%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.