hi-im-pat

United Kingdom
On FACEIT since 2014 178 matches tracked 34 matches in 30 days
ELO ▼ 37
2,038
30-day peak: 2,075
Rank EU
#218,281
United Kingdom #3,991 in United Kingdom
Last updated:

How does hi-im-pat play?

Rating 0.98 K/R 0.71 ADR 77.1 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 178 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 84%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 3.1
Knife kills 12 in 178 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 14x 4K, 5 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 43%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 77.1, Win rate at 48%
▼ Got worse
ELO −175

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −34 ELO
45 matches · 42% win rate
On Inferno −25 ELO
36 matches · 42% win rate
On Saturdays −29 ELO, win rate 35%

hi-im-pat loses the most ELO in match 2 of the day: −34 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 56 · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
43% better than 22%
0.77 better than 66%
81.1 better than 53%
1.06 better than 61%
60% of 296 duels better than 92%
29% of 35 situations better than 24%
Inferno36
42% better than 19%
0.71 better than 33%
75.5 better than 20%
0.99 better than 28%
47% of 141 duels better than 24%
59% of 17 situations better than 88%
Nuke24
50% better than 35%
0.65 better than 6%
70.5 better than 5%
0.90 better than 7%
40% of 123 duels better than 3%
47% of 17 situations better than 70%
Anubis20
45% better than 30%
0.70 better than 32%
79.1 better than 42%
0.90 better than 12%
50% of 102 duels better than 44%
0% of 8 situations better than 1%
Cache20
65% -
0.75 -
82.7 -
1.02-
40% of 109 duels -
40% of 5 situations -
Ancient18
61% better than 77%
0.60 better than 3%
67.6 better than 2%
0.87 better than 6%
45% of 66 duels better than 17%
50% of 6 situations better than 78%
Dust 25
40% -
0.64 -
76.2 -
0.81-
67% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hi-im-pat plays

Across 178 matches hi-im-pat averages K/R 0.71, ADR 77.1 and a rating of 0.98. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 45% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 57 of 178 matches the rating was 1.10 or higher (32%), in 73 it was below 0.90. In 119 matches with detailed stats: 14 4Ks and 5 aces. Best month by rating: July 2026 at 0.99. hi-im-pat loses the most ELO in match 2 of the day (−34 ELO, win rate 42%). Things go best in match 1 of the day (+48 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +48 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −175. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 77.1, Win rate at 48%. Last 30 days: 34 matches, win rate 44%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.