hhavez

Czech Republic
On FACEIT since 2021 322 matches tracked 108 matches in 30 days
ELO ▼ 579
2,311
30-day peak: 2,890
Rank EU
#96,623
Czech Republic #776 in Czech Republic
Last updated:

How does hhavez play?

Rating 0.97 (from 321 matches) K/R 0.70 ADR 76.4 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 321 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.2
Knife kills 2 in 322 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 34x 4K, 1 ace in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.69, ADR at 75.9, Win rate at 50%, ELO at 2,420
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −60 ELO
28 matches · 36% win rate
On Dust 2 −21 ELO
84 matches · 45% win rate
Between 12:00 and 18:00 −225 ELO, win rate 45%
On Mondays +139 ELO, win rate 40%

hhavez loses the most ELO on Inferno: −60 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 1.77 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
45% better than 27%
0.71 better than 34%
77.7 better than 33%
0.97 better than 26%
46% of 324 duels better than 23%
44% of 43 situations better than 68%
Ancient71
59% better than 74%
0.70 better than 28%
76.7 better than 25%
0.98 better than 31%
48% of 246 duels better than 29%
36% of 39 situations better than 44%
Anubis66
50% better than 40%
0.74 better than 47%
78.7 better than 35%
1.02 better than 43%
51% of 272 duels better than 47%
37% of 46 situations better than 46%
Mirage44
50% better than 42%
0.63 better than 8%
69.4 better than 6%
0.90 better than 11%
43% of 167 duels better than 10%
55% of 22 situations better than 88%
Inferno28
36% better than 5%
0.66 better than 11%
76.9 better than 23%
0.93 better than 10%
50% of 100 duels better than 28%
45% of 20 situations better than 69%
Cache23
52% -
0.72 -
78.2 -
1.00-
44% of 102 duels -
23% of 13 situations -
Nuke5
60% -
0.62 -
70.4 -
0.85-
53% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How hhavez plays

Across 322 matches hhavez averages K/R 0.70 and ADR 76.4; the rating across the 321 rated matches is 0.97. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Ancient with a 59% win rate in 71 matches. In 100 of 321 matches the rating was 1.10 or higher (31%), in 137 it was below 0.90. In 242 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. hhavez loses the most ELO on Inferno (−60 ELO, win rate 36%). Things go best on Anubis (+175 ELO, win rate 50%). From match no. 5 of the day on, things go best: 58% win rate, +95 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.69, ADR at 75.9, Win rate at 50%, ELO at 2,420. Last 30 days: 108 matches, win rate 42%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.