hfah

Poland
On FACEIT since 2016 280 matches tracked 65 matches in 30 days
ELO ▼ 30
3,382
30-day peak: 3,442
Rank EU ▲ 223 places
#1,780
Poland #102 in Poland
30 days · prev. #2,003 · best #1,152
Last updated:

How does hfah play?

Rating 1.12 (from 272 matches) K/R 0.81 ADR 86.7 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 272 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 0.9−0.6 · Ø 1.5 better than 1%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 2.6
Knife kills 3 in 280 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 56%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 47x 4K, 3 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 13%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.12, ADR at 86.7, Win rate at 57%
▼ Got worse
Headshots −7 pp, ELO −296

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months unchanged at 0.81. Clearly above the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −118 ELO
33 matches · 55% win rate
On Anubis −53 ELO
24 matches · 46% win rate
Between 0:00 and 6:00 −201 ELO, win rate 46%
On Tuesdays −14 ELO, win rate 43%

hfah loses the most ELO on Nuke: −118 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Most kills in a match: 33 · Cache
  3. Longest win streak: 11 wins in a row · Ancient

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
59% better than 69%
0.79 better than 63%
86.4 better than 70%
1.10 better than 61%
56% of 593 duels better than 70%
23% of 43 situations better than 10%
Ancient77
56% right on the average
0.83 better than 80%
89.0 better than 80%
1.14 better than 75%
55% of 520 duels better than 66%
46% of 28 situations better than 72%
Nuke33
55% better than 40%
0.81 better than 69%
84.5 better than 60%
1.14 better than 68%
51% of 198 duels better than 37%
43% of 23 situations better than 58%
Cache31
55% better than 39%
0.83 better than 65%
88.9 better than 66%
1.16 better than 60%
54% of 194 duels better than 44%
27% of 11 situations better than 23%
Anubis24
46% better than 19%
0.81 better than 75%
86.5 better than 73%
1.08 better than 56%
59% of 105 duels better than 83%
22% of 9 situations better than 14%
Dust 212
75% -
0.71 -
75.4 -
1.05-
45% of 65 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hfah plays

Across 280 matches hfah averages K/R 0.81 and ADR 86.7; the rating across the 272 rated matches is 1.12. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 60% headshots. The strongest map is Dust 2 with a 75% win rate in 12 matches. In 140 of 272 matches the rating was 1.10 or higher (51%), in 80 it was below 0.90. In 182 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: June 2026 at 1.21. hfah loses the most ELO on Nuke (−118 ELO, win rate 55%). Things go best on Ancient (+396 ELO, win rate 56%). From match no. 5 of the day on, things go best: 62% win rate, +234 ELO. Got weaker: Headshots −7 pp, ELO −296. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 86.7, Win rate at 57%. Last 30 days: 65 matches, win rate 54%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.