heze666

Russia
133 matches tracked
Last updated:

How does heze666 play?

Rating 0.92 K/R 0.68 ADR 77.0 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 35%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
EntryHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 43%−6 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 7%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (44%).

Headshot rate 53%+9 pp · Ø 44% better than 91%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.89−0.08 · Ø 0.97 better than 25%
Pistol kills per match 2.0
Knife kills 6 in 133 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so slightly below the average (12.9%).

2K rounds 12.1%−0.8 pp · Ø 12.9% better than 35%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 49%
MVPs per match 2.1−0.1 · Ø 2.2 better than 54%
4Ks and aces 12x 4K, 0 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (3.8).

Utility hit rate 32%−3 pp · Ø 35% better than 35%
Utility damage per round 2.4−1.4 · Ø 3.8 better than 15%
Enemies flashed per round 0.16−0.09 · Ø 0.25 better than 29%
Deaths per round 76%+3 pp · Ø 73% better than 21%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −7.6, ELO −71

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Last 3 months: 0.66 (at the start 0.71). Slightly below the average (0.71).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −103 ELO
36 matches · 33% win rate
In match 1 of the day −69 ELO
28 matches · 46% win rate
On Wednesdays −49 ELO, win rate 36%

heze666 loses the most ELO on Dust 2: −103 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 2.60 · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
33% better than 7%
0.65 better than 23%
73.8 better than 27%
0.89 better than 20%
44% of 188 duels better than 22%
21% of 33 situations better than 11%
Mirage35
63% better than 91%
0.65 better than 25%
75.2 better than 38%
0.89 better than 24%
42% of 179 duels better than 15%
38% of 16 situations better than 47%
Anubis32
63% better than 87%
0.70 better than 47%
79.9 better than 59%
0.95 better than 42%
45% of 177 duels better than 27%
36% of 22 situations better than 48%
Ancient14
71% -
0.69 -
78.0 -
0.92-
40% of 97 duels -
43% of 7 situations -
Nuke11
45% -
0.81 -
87.4 -
1.11-
50% of 78 duels -
28% of 18 situations -
Inferno5
20% -
0.49 -
66.1 -
0.60-
33% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How heze666 plays

Across 133 matches heze666 averages K/R 0.68, ADR 77.0 and a rating of 0.92. Biggest strength: Headshot rate at 53%, better than 91% of level 5 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 5 players. Averages 14.9 kills per match with 53% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 39 of 133 matches the rating was 1.10 or higher (29%), in 66 it was below 0.90. In 92 matches with detailed stats: 12 4Ks and 0 aces. heze666 loses the most ELO on Dust 2 (−103 ELO, win rate 33%). Things go best on Anubis (+18 ELO, win rate 63%). From match no. 5 of the day on, things go best: 58% win rate, +8 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, Rating −0.06, ADR −7.6, ELO −71. Unchanged in recent months: Win rate at 53%. Last 30 days: 3 matches, win rate 67%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.