heyk

Russia
251 matches tracked
Last updated:

How does heyk play?

Rating 1.06 K/R 0.78 ADR 84.2 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 251 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
AWPerMulti-killsEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.3
Knife kills 4 in 251 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 52x 4K, 7 aces in 191 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.06, Rating +0.10, ADR +4.9, Headshots +5 pp, Win rate +5 pp, ELO +126
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +40 ELO
41 matches · 46% win rate
From match 5 of the day +89 ELO
125 matches · 47% win rate
Between 6:00 and 12:00 +25 ELO, win rate 43%
On Wednesdays +49 ELO, win rate 40%

heyk loses the most ELO in match 1 of the day: +40 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 16 wins in a row · Mirage
  3. Highest rating in a match: 2.59 · Dust 2

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
54% better than 57%
0.84 better than 86%
88.3 better than 81%
1.15 better than 80%
53% of 467 duels better than 59%
31% of 35 situations better than 31%
Mirage72
56% better than 68%
0.79 better than 71%
86.0 better than 74%
1.06 better than 59%
49% of 444 duels better than 37%
33% of 30 situations better than 36%
Anubis42
48% better than 36%
0.72 better than 41%
80.0 better than 46%
0.97 better than 27%
44% of 257 duels better than 14%
38% of 16 situations better than 53%
Ancient36
61% better than 79%
0.78 better than 64%
83.6 better than 57%
1.06 better than 56%
48% of 175 duels better than 29%
42% of 19 situations better than 58%
Nuke13
31% -
0.68 -
76.1 -
0.89-
49% of 61 duels -
0% of 5 situations -
Cache7
43% -
0.66 -
71.3 -
0.90-
42% of 55 duels -
33% of 3 situations -
Inferno6
67% -
0.72 -
79.4 -
1.05-
53% of 32 duels -
100% of 2 situations -
Vertigo3
100% -
0.69 -
83.7 -
0.98-
64% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How heyk plays

Across 251 matches heyk averages K/R 0.78, ADR 84.2 and a rating of 1.06. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · all ELO ranges players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · all ELO ranges players. Averages 16.8 kills per match with 49% headshots. The strongest map is Ancient with a 61% win rate in 36 matches. In 106 of 251 matches the rating was 1.10 or higher (42%), in 99 it was below 0.90. In 191 matches with detailed stats: 52 4Ks and 7 aces. Best month by rating: September 2026 at 1.16. heyk loses the most ELO in match 1 of the day (+40 ELO, win rate 46%). Things go best on Dust 2 (+87 ELO, win rate 54%). Match no. 3 of the day goes best: 70% win rate. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.9, Headshots +5 pp, Win rate +5 pp, ELO +126. Last 30 days: 3 matches, win rate 0%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.