heyisken

Kyrgyzstan
On FACEIT since 2023 140 matches tracked 30 matches in 30 days
Last updated:

How does heyisken play?

Rating 1.25 (from 119 matches) K/R 0.91 ADR 95.6 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 119 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Strength
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.25+0.22 · Ø 1.03 better than 94%
Pistol kills per match 4.2
Knife kills 8 in 140 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 39x 4K, 6 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 83%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Win rate +16 pp
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.06, ADR −5.0

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

1.05
MayJunJulAugSepOct

Best month: October 2026 with 1.05. Last 3 months: 0.89 (at the start 0.95). Well above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
20 matches · 70% win rate
In match 1 of the day ±0 ELO
40 matches · 40% win rate
Between 12:00 and 18:00 −25 ELO, win rate 40%
On Sundays ±0 ELO, win rate 39%

heyisken loses the most ELO on Ancient: −25 ELO, 70% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.90 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
39% better than 10%
0.90 better than 96%
93.9 better than 94%
1.21 better than 92%
51% of 207 duels right on the average
23% of 13 situations better than 12%
Dust 239
41% better than 15%
0.87 better than 92%
93.8 better than 93%
1.19 better than 88%
57% of 179 duels better than 78%
45% of 11 situations better than 72%
Ancient20
70% better than 95%
0.89 better than 96%
93.9 better than 93%
1.14 better than 82%
49% of 95 duels better than 35%
38% of 8 situations right on the average
Anubis12
67% -
1.03 -
109.9 -
1.48-
61% of 79 duels -
67% of 3 situations -
Inferno12
75% -
1.02 -
105.4 -
1.43-
62% of 66 duels -
29% of 7 situations -
Cache8
50% -
0.86 -
90.8 -
1.24-
47% of 62 duels -
33% of 3 situations -
Nuke8
50% -
0.88 -
86.1 -
1.26-
52% of 31 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How heyisken plays

Across 140 matches heyisken averages K/R 0.91 and ADR 95.6; the rating across the 119 rated matches is 1.25. Biggest strength: Rating at 1.25, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 20.0 kills per match with 55% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 70 of 119 matches the rating was 1.10 or higher (59%), in 21 it was below 0.90. In 101 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: October 2026 at 1.52. heyisken loses the most ELO on Ancient (−25 ELO, win rate 70%). Things go best on Mirage (+25 ELO, win rate 39%). Match no. 3 of the day goes best: 61% win rate, −25 ELO. Improved over the last three months: Rating +0.05, Win rate +16 pp. Got weaker: K/R −0.06, ADR −5.0. Unchanged in recent months: Headshots at 55%. Last 30 days: 30 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.