hey666

Turkey
On FACEIT since 2016 362 matches tracked 102 matches in 30 days
ELO ▲ 291
4,108
30-day peak: 4,180
Rank EU ▼ 10 places
#67
#1 in TR
30 days · before #57 · best #48
Last updated:
Next update possible in 1h 20m

How does hey666 play?

Rating 1.16 (from 125 matches) K/R 0.84 ADR 90.4 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88% on level 10
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 78%
Rating spread from 125 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerEntryClutcher
better than most on level 10 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 60%+9 pp better than 96%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−13 pp better than 3%
AWP share of kills 32%+21 pp better than 97%
K/D 1.25+0.22 better than 95%
Pistol kills per match 3.2
Knife kills 2 in 362 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.9%+2.6 pp better than 93%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 3.0+0.7 better than 95%
4Ks and aces 83x 4K, 6 aces in 362 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 6.1+2.0 better than 90%
Enemies flashed per round 0.51+0.21 better than 93%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.89.

Patterns

From the last 362 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day +16 ELO
137 matches · 54% wins
With h3rx on the team no ELO value
78 matches · 50% wins
Between 0:00 and 6:00 +270 ELO, win rate 51%
On Fridays +10 ELO, win rate 51%

hey666 loses the most ELO from match 5 of the day: +16 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Dust 2
  2. Longest win streak: 13 wins in a row · Dust 2
  3. Recorded match no. 250 · Ancient
  4. Most kills in a match: 49 · Mirage

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
56% better than 65%
0.83 better than 85%
89.1 better than 84%
1.20 better than 92%
62% of 496 duels better than 95%
36% of 67 situations better than 44%
Dust 2107
55% better than 60%
0.90 better than 95%
94.1 better than 93%
1.31 better than 97%
60% of 519 duels better than 88%
33% of 90 situations better than 37%
Anubis76
64% better than 86%
0.84 better than 88%
92.9 better than 94%
1.06 better than 57%
63% of 340 duels better than 95%
37% of 51 situations better than 47%
Cache24
67% -
0.93 -
97.3 -
1.22-
64% of 118 duels -
35% of 17 situations -
Inferno17
71% better than 93%
0.79 better than 72%
82.5 better than 55%
1.21-
67% of 82 duels better than 98%
40% of 10 situations level
Vertigo8
75% -
0.78 -
86.6 -
1.15-
61% of 80 duels -
47% of 15 situations -
Aim_all_pistols5
60% -
0.48 -
55.0 -
0.77-
40% of 45 duels -
13% of 16 situations -
Poseidon4
50% -
0.62 -
74.3 -
0.91-
52% of 44 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hey666 plays

Across 362 matches hey666 averages K/R 0.84 and ADR 90.4; the rating across the 125 rated matches is 1.16. Biggest strength: Opening duels won at 60%. That is better than 96% of players on level 10. Most room to improve: Headshot rate at 38%. That is better than only 3% of players on level 10. On average 18.3 kills per match, 38% of them headshots. The strongest map is Inferno with a 71% win rate in 17 matches. In 71 of 125 matches the rating was 1.10 or higher (57%), in 28 it was below 0.90. In 362 matches with detailed stats: 83 4Ks and 6 aces. Best month by rating: September 2026 at 1.23. hey666 loses the most ELO from match 5 of the day (+16 ELO, win rate 54%). Things go best in match 3 of the day (+378 ELO, win rate 67%). Last 30 days: 102 matches, win rate 67%, ELO balance +352.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.