hey666
How does hey666 play?
Opening
StrengthClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 10 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: September 2026 with 0.89.
Rating, 1.00 is an average match
Best month: September 2026 with 1.23.
Damage per round (ADR)
Best month: September 2026 with 92.9.
Share of headshot kills
Best month: October 2026 with 43%.
Matches won (win rate)
Best month: September 2026 with 67%.
Best month: October 2026 with 4,180.
Rounds with first kill
Best month: October 2026 with 18%.
1v1 clutches won
Best month: October 2026 with 39%.
Patterns
From the last 362 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
hey666 loses the most ELO from match 5 of the day: +16 ELO, 54% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.09 · Dust 2
- Longest win streak: 13 wins in a row · Dust 2
- Recorded match no. 250 · Ancient
- Most kills in a match: 49 · Mirage
Maps in detail
from the last 362 matchesCompared with players on the same level who have at least 15 matches on the map.
How hey666 plays
Across 362 matches hey666 averages K/R 0.84 and ADR 90.4; the rating across the 125 rated matches is 1.16. Biggest strength: Opening duels won at 60%. That is better than 96% of players on level 10. Most room to improve: Headshot rate at 38%. That is better than only 3% of players on level 10. On average 18.3 kills per match, 38% of them headshots. The strongest map is Inferno with a 71% win rate in 17 matches. In 71 of 125 matches the rating was 1.10 or higher (57%), in 28 it was below 0.90. In 362 matches with detailed stats: 83 4Ks and 6 aces. Best month by rating: September 2026 at 1.23. hey666 loses the most ELO from match 5 of the day (+16 ELO, win rate 54%). Things go best in match 3 of the day (+378 ELO, win rate 67%). Last 30 days: 102 matches, win rate 67%, ELO balance +352.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.