hexoq

Latvia
100 matches tracked
Last updated:

How does hexoq play?

Rating 1.07 K/R 0.77 ADR 81.4 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 100 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 83%
K/D 1.08+0.02 · Ø 1.06 better than 49%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

MVPs per match 2.2−0.2 · Ø 2.4 better than 24%

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so right on the average (71%). Lower is better.

Deaths per round 71%0 pp · Ø 71% right on the average

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
24 matches · 42% win rate
On Mirage −35 ELO
23 matches · 48% win rate
On Thursdays −2 ELO, win rate 44%

hexoq loses the most ELO on Dust 2: −73 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.23 · Ancient
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
48% better than 26%
0.80 better than 69%
85.1 better than 64%
1.10 better than 63%
55% of 110 duels better than 65%
36% of 11 situations better than 43%
Dust 224
42% better than 11%
0.69 better than 19%
74.7 better than 15%
0.96 better than 15%
55% of 112 duels better than 63%
50% of 14 situations better than 77%
Mirage23
48% better than 22%
0.74 better than 39%
79.9 better than 38%
1.04 better than 41%
64% of 88 duels better than 96%
25% of 8 situations better than 13%
Anubis13
62% -
0.83 -
85.8 -
1.13-
61% of 56 duels -
30% of 10 situations -
Nuke7
100% -
0.92 -
90.5 -
1.34-
70% of 40 duels -
50% of 2 situations -
Inferno6
67% -
0.81 -
83.0 -
1.15-
62% of 29 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hexoq plays

Across 100 matches hexoq averages K/R 0.77, ADR 81.4 and a rating of 1.07. Biggest strength: Headshot rate at 59%, better than 83% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 59% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 46 of 100 matches the rating was 1.10 or higher (46%), in 38 it was below 0.90. hexoq loses the most ELO on Dust 2 (−73 ELO, win rate 42%). Things go best on Ancient (+49 ELO, win rate 48%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.