hexe-

Bosnia & Herzegovina
117 matches tracked
Last updated:

How does hexe- play?

Rating 1.00 K/R 0.73 ADR 81.4 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 117 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 27%
AWP share of kills 2%−8 pp · Ø 10% better than 15%
K/D 1.02+0.02 · Ø 1.00 better than 60%
Pistol kills per match 2.4
Knife kills 2 in 117 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (13.1%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 63%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 5x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+1.1 · Ø 4.2 better than 80%
Enemies flashed per round 0.54+0.27 · Ø 0.27 better than 95%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +151
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 82.5, Headshots at 43%, Win rate at 54%
▼ Got worse
Nothing clear

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.74 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −9 ELO
23 matches · 43% win rate
On Sundays +26 ELO, win rate 45%

hexe- loses the most ELO from match 5 of the day: −9 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 1.78 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
50% right on the average
0.72 right on the average
83.4 better than 71%
0.98 better than 41%
49% of 155 duels better than 42%
29% of 21 situations better than 27%
Dust 232
50% right on the average
0.76 better than 70%
84.2 better than 74%
1.04 better than 63%
47% of 98 duels better than 30%
18% of 17 situations better than 7%
Anubis15
67% better than 92%
0.71 better than 42%
74.3 better than 20%
0.97 better than 35%
60% of 45 duels better than 92%
33% of 12 situations better than 38%
Ancient12
33% -
0.76 -
87.2 -
1.01-
53% of 49 duels -
50% of 8 situations -
Inferno8
75% -
0.74 -
73.8 -
1.11-
61% of 18 duels -
33% of 3 situations -
Nuke8
63% -
0.69 -
78.5 -
0.90-
37% of 27 duels -
80% of 5 situations -
Cache4
75% -
0.65 -
67.6 -
0.86-
40% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hexe- plays

Across 117 matches hexe- averages K/R 0.73, ADR 81.4 and a rating of 1.00. Biggest strength: Utility damage per round at 5.3, better than 80% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 8 players. Averages 15.8 kills per match with 43% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 43 of 117 matches the rating was 1.10 or higher (37%), in 44 it was below 0.90. In 65 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.03. hexe- loses the most ELO from match 5 of the day (−9 ELO, win rate 43%). Things go best on Dust 2 (+80 ELO, win rate 50%). Match no. 1 of the day goes best: 59% win rate, −13 ELO. Improved over the last three months: ELO +151. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 82.5, Headshots at 43%, Win rate at 54%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.