hex_o
Name history of hex_o
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does hex_o play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.05).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (4.3%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.74. Last 3 months: 0.63 (at the start 0.67). Well below the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 0.94. Last 3 months: 0.90 (at the start 0.88). Well below the average (1.05).
Damage per round (ADR)
Best month: June 2026 with 83.6. Last 3 months: 71.2 (at the start 77.3). Well below the average (81.4).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 56% (at the start 53%). Clearly above the average (52%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 48% (at the start 61%). Clearly below the average (51%).
Best month: July 2026 with 3,237. Last 3 months: 3,023 (at the start 3,224).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 168 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
hex_o loses the most ELO on Mirage: −102 ELO, 59% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.90 · Anubis
- Most kills in a match: 41 · Anubis
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 168 matchesCompared with players on the same level who have at least 15 matches on the map.
How hex_o plays
Across 168 matches hex_o averages K/R 0.65 and ADR 74.3; the rating across the 137 rated matches is 0.89. Most room to improve: Rating at 0.89, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 14.3 kills per match with 54% headshots. The strongest map is Anubis with a 60% win rate in 30 matches. In 34 of 137 matches the rating was 1.10 or higher (25%), in 72 it was below 0.90. In 84 matches with detailed stats: 5 4Ks and 3 aces. Best month by rating: September 2026 at 0.94. hex_o loses the most ELO on Mirage (−102 ELO, win rate 59%). Things go best on Anubis (+55 ELO, win rate 60%). Match no. 1 of the day goes best: 64% win rate, +38 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, ADR −6.1, Win rate −13 pp, ELO −201. Unchanged in recent months: Rating at 0.90.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.