herzero

USA
91 matches tracked 22 matches in 30 days
Last updated:

How does herzero play?

Rating 1.13 (from 30 matches) K/R 0.82 ADR 86.7 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 8
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 83%
Rating spread from 30 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 27% normal 0.90 to 1.09 27% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 52%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−5 pp better than 24%
Clutch 1v2 won 25%+3 pp better than 73%
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 55%+8 pp better than 87%
AWP share of kills 11%+1 pp better than 60%
K/D 1.12+0.12 better than 88%
Pistol kills per match 2.5
Knife kills 4 in 91 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.5 pp better than 83%
Rounds with 3K 5.0%+1.1 pp better than 90%
MVPs per match 2.8+0.6 better than 95%
4Ks and aces 21x 4K, 3 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.8+1.6 better than 83%
Enemies flashed per round 0.31+0.03 better than 63%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ELO +437
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −8.8, Headshots −5 pp, Win rate −4 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.80 (at the start 0.88).

Patterns

From the last 91 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 2.15 · Anubis
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno20
60% better than 73%
0.89 better than 99%
92.5 better than 96%
1.23-
55% of 123 duels better than 68%
27% of 15 situations better than 23%
Ancient18
67% better than 94%
0.83 better than 93%
87.8 better than 88%
1.28-
61% of 71 duels better than 94%
45% of 20 situations better than 65%
Anubis16
75% better than 98%
0.82 better than 88%
87.7 better than 86%
1.17-
48% of 105 duels better than 37%
17% of 6 situations better than 6%
Mirage15
67% better than 94%
0.80 better than 84%
83.8 better than 72%
0.98-
49% of 65 duels better than 39%
63% of 8 situations better than 96%
Dust 29
67% -
0.80 -
88.1 -
1.16-
65% of 48 duels -
0% of 6 situations -
Cache7
43% -
0.77 -
81.3 -
0.80-
56% of 41 duels -
100% of 2 situations -
Nuke5
40% -
0.68 -
69.6 -
0.93-
39% of 28 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How herzero plays

Across 91 matches herzero averages K/R 0.82 and ADR 86.7; the rating across the 30 rated matches is 1.13. Biggest strength: Rating at 1.13. That is better than 92% of players on level 8. Most room to improve: Clutch 1v1 won at 33%. That is better than only 24% of players on level 8. On average 18.7 kills per match, 55% of them headshots. The strongest map is Anubis with a 75% win rate in 16 matches. In 17 of 30 matches the rating was 1.10 or higher (57%), in 5 it was below 0.90. In 70 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. Things go best in match 1 of the day (+31 ELO, win rate 74%). Improved over the last three months: ELO +437. Got weaker: K/R −0.08, ADR −8.8, Headshots −5 pp, Win rate −4 pp. Last 30 days: 22 matches, win rate 73%, ELO balance +53.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.