hertzsx

Brazil
On FACEIT since 2022 130 matches tracked 12 matches in 30 days
ELO ▲ 41
2,739
30-day peak: 2,739
Rank SA ▲ 63 places
#454
Brazil #323 in Brazil
30 days · prev. #517 · best #396
Last updated:

How does hertzsx play?

Rating 1.09 (from 115 matches) K/R 0.77 ADR 82.4 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 115 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 6%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 93%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.12+0.08 · Ø 1.04 better than 71%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.5%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 90%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 36%
MVPs per match 2.5+0.2 · Ø 2.3 better than 64%
4Ks and aces 10x 4K, 3 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 42%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +98
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 82.5, Win rate at 57%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays −50 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.53 · Ancient

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% better than 46%
0.77 better than 59%
83.0 better than 57%
1.04 better than 48%
45% of 223 duels better than 15%
42% of 31 situations better than 61%
Dust 231
61% better than 81%
0.73 better than 39%
77.3 better than 28%
1.06 better than 53%
49% of 79 duels better than 35%
43% of 14 situations better than 63%
Ancient15
73% better than 97%
0.85 better than 88%
87.8 better than 77%
1.24-
62% of 42 duels better than 95%
50% of 4 situations better than 78%
Anubis13
46% -
0.78 -
83.2 -
1.10-
51% of 55 duels -
38% of 8 situations -
Inferno6
83% -
0.90 -
91.2 -
1.29-
67% of 18 duels -
60% of 5 situations -
Nuke4
75% -
0.89 -
89.3 -
1.30-
64% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hertzsx plays

Across 130 matches hertzsx averages K/R 0.77 and ADR 82.4; the rating across the 115 rated matches is 1.09. Biggest strength: Headshot rate at 60%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 60% headshots. The strongest map is Ancient with a 73% win rate in 15 matches. In 56 of 115 matches the rating was 1.10 or higher (49%), in 40 it was below 0.90. In 52 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: October 2026 at 1.27. Things go best on Dust 2 (+104 ELO, win rate 61%). Improved over the last three months: ELO +98. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 82.5, Win rate at 57%. Last 30 days: 12 matches, win rate 58%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.