herqu_

Poland
On FACEIT since 2015 205 matches tracked 65 matches in 30 days
ELO ▲ 41
2,663
30-day peak: 2,686
Rank EU
#29,494
Poland #1,542 in Poland
Last updated:

How does herqu_ play?

Rating 0.99 K/R 0.70 ADR 76.8 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 205 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.8
Knife kills 3 in 205 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 15%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 22x 4K, 2 aces in 164 matches

Utility and deaths

Strength
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 7.8+3.7 · Ø 4.1 better than 98%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +312
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −7.4, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −51 ELO
36 matches · 44% win rate
On Ancient −50 ELO
28 matches · 32% win rate
Between 18:00 and 24:00 +22 ELO, win rate 46%
On Mondays +3 ELO, win rate 40%

herqu_ loses the most ELO in match 3 of the day: −51 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
52% better than 47%
0.70 better than 27%
76.1 better than 23%
1.00 better than 34%
44% of 135 duels better than 11%
57% of 51 situations better than 92%
Dust 239
59% better than 73%
0.73 better than 41%
80.5 better than 46%
1.03 better than 43%
54% of 114 duels better than 61%
30% of 27 situations better than 28%
Anubis29
66% better than 87%
0.78 better than 66%
80.5 better than 44%
1.12 better than 74%
53% of 81 duels better than 55%
35% of 31 situations better than 39%
Ancient28
32% better than 2%
0.64 better than 7%
71.4 better than 7%
0.90 better than 9%
41% of 54 duels better than 5%
25% of 12 situations better than 18%
Inferno19
47% better than 22%
0.71 better than 24%
79.7 better than 29%
1.00 better than 23%
64% of 36 duels better than 90%
50% of 14 situations better than 76%
Cache17
47% -
0.62 -
73.2 -
0.86-
47% of 59 duels -
44% of 9 situations -
Nuke17
59% better than 62%
0.67 better than 11%
73.1 better than 10%
0.94 better than 16%
47% of 57 duels better than 23%
40% of 10 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How herqu_ plays

Across 205 matches herqu_ averages K/R 0.70, ADR 76.8 and a rating of 0.99. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Anubis with a 66% win rate in 29 matches. In 66 of 205 matches the rating was 1.10 or higher (32%), in 75 it was below 0.90. In 164 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. herqu_ loses the most ELO in match 3 of the day (−51 ELO, win rate 44%). Things go best in match 2 of the day (−25 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, −25 ELO. Improved over the last three months: ELO +312. Got weaker: K/R −0.05, Rating −0.05, ADR −7.4, Headshots −3 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 65 matches, win rate 49%, net ELO −103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.