herobarin

Russia
On FACEIT since 2022 97 matches tracked 24 matches in 30 days
Last updated:

How does herobarin play?

Rating 0.94 K/R 0.67 ADR 73.8 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 97 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 15%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.93−0.06 · Ø 0.99 better than 22%
Pistol kills per match 2.4
Knife kills 1 in 97 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 14%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 6%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 13x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.27).

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.06−0.21 · Ø 0.27 better than 3%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 73.2, ELO at 1,581
▼ Got worse
K/R −0.07, Rating −0.15, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.72).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
25 matches · 44% win rate
On Mirage −41 ELO
22 matches · 50% win rate
On Tuesdays −92 ELO, win rate 24%

herobarin loses the most ELO on Dust 2: −53 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Most kills in a match: 33 · Cache
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
44% better than 28%
0.67 better than 23%
73.0 better than 17%
0.94 better than 26%
45% of 98 duels better than 23%
47% of 15 situations better than 73%
Mirage22
50% right on the average
0.65 better than 15%
75.7 better than 29%
0.92 better than 19%
49% of 85 duels better than 41%
70% of 10 situations better than 98%
Ancient13
62% -
0.60 -
68.1 -
0.84-
38% of 52 duels -
43% of 7 situations -
Anubis12
58% -
0.82 -
81.9 -
1.18-
55% of 38 duels -
33% of 6 situations -
Inferno10
70% -
0.62 -
66.6 -
0.91-
45% of 29 duels -
33% of 3 situations -
Cache7
29% -
0.72 -
77.7 -
0.96-
56% of 25 duels -
67% of 3 situations -
Nuke6
17% -
0.56 -
70.8 -
0.73-
35% of 20 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How herobarin plays

Across 97 matches herobarin averages K/R 0.67, ADR 73.8 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 8 players. Most room to improve: 3K rounds at 2.7%, better than only 6% of level 8 players. Averages 14.9 kills per match with 41% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 27 of 97 matches the rating was 1.10 or higher (28%), in 50 it was below 0.90. In 75 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.07. herobarin loses the most ELO on Dust 2 (−53 ELO, win rate 44%). Things go best in match 1 of the day (+79 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +79 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.07, Rating −0.15, Win rate −12 pp. Unchanged in recent months: ADR at 73.2, ELO at 1,581. Last 30 days: 24 matches, win rate 54%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.