hermdaawwgg

Norway
169 matches tracked 21 matches in 30 days
Last updated:

How does hermdaawwgg play?

Rating 0.98 (from 119 matches) K/R 0.73 ADR 81.1 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 119 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 57%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 15x 4K, 0 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.07, Win rate +8 pp
= Stayed the same
K/R at 0.72, ADR at 81.0, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: May 2026 with 0.91. Last 3 months: 0.72 (at the start 0.75). Right on the average (0.72).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
44 matches · 43% win rate
On Dust 2 −32 ELO
26 matches · 42% win rate
On Nuke −28 ELO
24 matches · 67% win rate

hermdaawwgg loses the most ELO on Mirage: −90 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Mirage
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
43% better than 24%
0.72 right on the average
82.4 better than 66%
0.99 better than 45%
52% of 154 duels better than 59%
25% of 12 situations better than 16%
Anubis30
57% better than 74%
0.75 better than 65%
83.4 better than 69%
1.02 better than 57%
50% of 115 duels right on the average
40% of 15 situations better than 58%
Dust 226
42% better than 23%
0.69 better than 33%
79.2 better than 47%
0.85 better than 6%
49% of 84 duels better than 41%
25% of 8 situations better than 16%
Nuke24
67% better than 85%
0.79 better than 67%
83.5 better than 58%
1.10-
56% of 57 duels better than 70%
38% of 8 situations right on the average
Inferno23
48% better than 39%
0.75 better than 67%
80.9 better than 60%
1.04 better than 63%
47% of 68 duels better than 32%
64% of 11 situations better than 93%
Ancient19
58% better than 76%
0.65 better than 11%
74.0 better than 17%
0.88-
49% of 57 duels better than 41%
20% of 5 situations better than 12%

Compared with players on the same level who have at least 15 matches on the map.

How hermdaawwgg plays

Across 169 matches hermdaawwgg averages K/R 0.73 and ADR 81.1; the rating across the 119 rated matches is 0.98. Biggest strength: Utility hit rate at 40%, better than 84% of level 8 players. Averages 15.7 kills per match with 53% headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 40 of 119 matches the rating was 1.10 or higher (34%), in 45 it was below 0.90. In 99 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. hermdaawwgg loses the most ELO on Mirage (−90 ELO, win rate 43%). Things go best on Inferno (+72 ELO, win rate 48%). Improved over the last three months: Rating +0.07, Win rate +8 pp. Unchanged in recent months: K/R at 0.72, ADR at 81.0, Headshots at 53%. Last 30 days: 21 matches, win rate 52%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.