hermano666

Kosovo
On FACEIT since 2021 234 matches tracked 68 matches in 30 days
ELO ▲ 94
2,178
30-day peak: 2,207
Rank EU
#144,120
Kosovo #1,365 in Kosovo
Last updated:

How does hermano666 play?

Rating 1.06 (from 204 matches) K/R 0.77 ADR 82.0 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 204 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 99%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.2
Knife kills 3 in 234 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 28x 4K, 1 ace in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.78, Rating at 1.05, ADR at 82.7, Headshots at 63%
▼ Got worse
ELO −71

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −56 ELO
26 matches · 46% win rate
From match 5 of the day −50 ELO
31 matches · 45% win rate
Between 12:00 and 18:00 −57 ELO, win rate 33%
On Wednesdays ±0 ELO, win rate 44%

hermano666 loses the most ELO on Inferno: −56 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
56% better than 69%
0.81 better than 81%
87.1 better than 79%
1.09 better than 71%
49% of 328 duels better than 38%
50% of 28 situations better than 82%
Ancient51
55% better than 58%
0.80 better than 77%
84.6 better than 68%
1.13 better than 82%
48% of 256 duels better than 32%
63% of 30 situations better than 95%
Dust 246
48% better than 37%
0.74 right on the average
77.1 better than 29%
1.03 right on the average
46% of 182 duels better than 24%
32% of 22 situations better than 33%
Anubis31
45% better than 28%
0.71 better than 37%
78.3 better than 38%
0.95 better than 23%
56% of 140 duels better than 75%
18% of 11 situations better than 10%
Inferno26
46% better than 25%
0.70 better than 24%
73.6 better than 12%
1.01 better than 32%
49% of 111 duels better than 29%
64% of 14 situations better than 96%
Nuke11
27% -
0.78 -
85.0 -
1.03-
56% of 68 duels -
75% of 4 situations -
Cache5
20% -
0.79 -
79.2 -
1.07-
32% of 25 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hermano666 plays

Across 234 matches hermano666 averages K/R 0.77 and ADR 82.0; the rating across the 204 rated matches is 1.06. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 63% headshots. The strongest map is Mirage with a 56% win rate in 62 matches. In 91 of 204 matches the rating was 1.10 or higher (45%), in 73 it was below 0.90. In 135 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: October 2026 at 1.14. hermano666 loses the most ELO on Inferno (−56 ELO, win rate 46%). Things go best on Ancient (+62 ELO, win rate 55%). Improved over the last three months: Win rate +7 pp. Got weaker: ELO −71. Unchanged in recent months: K/R at 0.78, Rating at 1.05, ADR at 82.7, Headshots at 63%. Last 30 days: 68 matches, win rate 59%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.