her1tage111

Kazakhstan
On FACEIT since 2019 197 matches tracked 47 matches in 30 days
ELO ▲ 20
3,757
30-day peak: 3,757
Rank EU ▲ 286 places
#366
Kazakhstan #14 in Kazakhstan
30 days · prev. #652 · best #366
Last updated:
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How does her1tage111 play?

Rating 1.15 (from 169 matches) K/R 0.82 ADR 87.7 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 169 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 28% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly below the average (12%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 54%−1 pp · Ø 55% better than 42%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 28%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 14%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 69%
AWP share of kills 4%−10 pp · Ø 14% better than 31%
K/D 1.17+0.05 · Ø 1.12 better than 52%
Pistol kills per match 3.0
Knife kills 9 in 197 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so clearly above the average (2.6).

2K rounds 15.0%+0.4 pp · Ø 14.6% better than 58%
3K rounds 5.1%+0.5 pp · Ø 4.6% better than 62%
MVPs per match 2.8+0.2 · Ø 2.6 better than 67%
4Ks and aces 33x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

0.26 enemies flashed per round and so well below the average (0.35).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 26%
Enemies flashed per round 0.26−0.09 · Ø 0.35 better than 22%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +249
= Stayed the same
K/R at 0.82, Rating at 1.14, ADR at 87.2, Headshots at 58%, Win rate at 66%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months unchanged at 0.82. Slightly above the average (0.79).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −4 ELO
35 matches · 71% win rate
In match 4 of the day +45 ELO
20 matches · 60% win rate
On Tuesdays −109 ELO, win rate 57%

her1tage111 loses the most ELO on Ancient: −4 ELO, 71% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 13 wins in a row · Ancient
  4. Highest rating in a match: 2.22 · Mirage

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
70% better than 91%
0.89 better than 84%
94.0 better than 85%
1.24 better than 80%
58% of 334 duels better than 67%
34% of 35 situations better than 33%
Dust 255
65% better than 74%
0.80 right on the average
84.5 better than 42%
1.13 better than 47%
51% of 209 duels better than 27%
41% of 22 situations better than 54%
Ancient35
71% better than 87%
0.74 better than 25%
81.7 better than 29%
1.07 better than 35%
51% of 117 duels better than 29%
11% of 9 situations better than 3%
Nuke18
56% better than 55%
0.85 better than 81%
95.0 better than 91%
1.16 better than 74%
50% of 84 duels better than 36%
42% of 12 situations better than 55%
Cache12
50% -
0.63 -
69.4 -
0.93-
53% of 38 duels -
22% of 9 situations -
Anubis3
67% -
0.96 -
98.4 -
1.38-
82% of 11 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How her1tage111 plays

Across 197 matches her1tage111 averages K/R 0.82 and ADR 87.7; the rating across the 169 rated matches is 1.15. Averages 18.1 kills per match with 58% headshots. The strongest map is Ancient with a 71% win rate in 35 matches. In 97 of 169 matches the rating was 1.10 or higher (57%), in 34 it was below 0.90. In 142 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: August 2026 at 1.20. her1tage111 loses the most ELO on Ancient (−4 ELO, win rate 71%). Things go best on Dust 2 (+89 ELO, win rate 65%). Improved over the last three months: ELO +249. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 87.2, Headshots at 58%, Win rate at 66%. Last 30 days: 47 matches, win rate 57%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.