hendrix2009

Czech Republic
118 matches tracked
ELO
3,156
Peak across the last 118 matches: 3,237
Rank EU ▲ 2,131 places
#1,620
Czech Republic #49 in Czech Republic
30 days · prev. #3,751 · best #1,620
Last updated:

How does hendrix2009 play?

Rating 1.17 K/R 0.85 ADR 92.8 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 118 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 3.1
Knife kills 7 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 78%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 94%
MVPs per match 3.0+0.6 · Ø 2.4 better than 91%
4Ks and aces 13x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 6.1+2.2 · Ø 3.9 better than 94%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, Win rate +4 pp
= Stayed the same
K/R at 0.86, ADR at 92.5, Headshots at 50%
▼ Got worse
ELO −65

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Last 3 months: 0.86 (at the start 0.85). Well above the average (0.75).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −51 ELO
26 matches · 42% win rate
On Mirage −5 ELO
33 matches · 48% win rate
On Saturdays +36 ELO, win rate 38%

hendrix2009 loses the most ELO in match 1 of the day: −51 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.57 · Anubis
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 22%
0.85 better than 84%
92.4 better than 89%
1.15 better than 75%
60% of 197 duels better than 87%
27% of 11 situations better than 17%
Anubis31
58% better than 59%
0.90 better than 95%
96.0 better than 96%
1.25 better than 93%
62% of 153 duels better than 92%
30% of 10 situations better than 28%
Ancient16
44% better than 15%
0.85 better than 85%
92.4 better than 89%
1.13 better than 72%
60% of 73 duels better than 87%
22% of 9 situations better than 13%
Inferno15
60% better than 42%
0.84 better than 71%
87.1 better than 60%
1.18 better than 64%
49% of 79 duels better than 15%
57% of 7 situations better than 86%
Cache10
50% -
0.77 -
94.0 -
1.06-
35% of 65 duels -
50% of 4 situations -
Dust 210
70% -
0.84 -
91.4 -
1.16-
57% of 44 duels -
43% of 7 situations -
Nuke3
67% -
0.91 -
95.3 -
1.29-
57% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hendrix2009 plays

Across 118 matches hendrix2009 averages K/R 0.85, ADR 92.8 and a rating of 1.17. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 70% win rate in 10 matches. In 64 of 118 matches the rating was 1.10 or higher (54%), in 27 it was below 0.90. In 52 matches with detailed stats: 13 4Ks and 1 ace. hendrix2009 loses the most ELO in match 1 of the day (−51 ELO, win rate 42%). Things go best from match 5 of the day (+114 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +114 ELO. Improved over the last three months: Rating +0.06, Win rate +4 pp. Got weaker: ELO −65. Unchanged in recent months: K/R at 0.86, ADR at 92.5, Headshots at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.