hellzi

Kosovo
On FACEIT since 2020 148 matches tracked 83 matches in 30 days
ELO ▲ 52
2,147
30-day peak: 2,271
Rank EU
#159,016
Kosovo #1,501 in Kosovo
Last updated:

How does hellzi play?

Rating 1.08 (from 98 matches) K/R 0.77 ADR 83.1 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 98 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 12% weak 0.75 to 0.89 11% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.4
Knife kills 8 in 148 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 85%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 21x 4K, 4 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ADR +5.1, Win rate +6 pp
= Stayed the same
Headshots at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
45 matches · 60% win rate
On Dust 2 −23 ELO
33 matches · 45% win rate
On Sundays −46 ELO, win rate 38%

hellzi loses the most ELO on Mirage: −23 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.09 · Dust 2
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
60% better than 81%
0.80 better than 77%
87.0 better than 80%
1.13 better than 81%
54% of 156 duels better than 68%
33% of 9 situations better than 36%
Dust 233
45% better than 27%
0.74 right on the average
76.5 better than 28%
1.07 better than 63%
44% of 73 duels better than 14%
36% of 11 situations better than 47%
Ancient31
48% better than 37%
0.78 better than 65%
83.3 better than 58%
1.10 better than 70%
45% of 108 duels better than 17%
40% of 10 situations better than 57%
Cache17
35% -
0.72 -
81.1 -
0.85-
47% of 64 duels -
0% of 1 situations -
Anubis15
33% better than 6%
0.82 better than 85%
87.1 better than 80%
1.10-
55% of 56 duels better than 74%
20% of 5 situations better than 11%
Inferno5
40% -
0.81 -
87.4 -
1.21-
57% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hellzi plays

Across 148 matches hellzi averages K/R 0.77 and ADR 83.1; the rating across the 98 rated matches is 1.08. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 58% headshots. The strongest map is Mirage with a 60% win rate in 45 matches. In 50 of 98 matches the rating was 1.10 or higher (51%), in 36 it was below 0.90. In 98 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: September 2026 at 1.12. hellzi loses the most ELO on Mirage (−23 ELO, win rate 60%). Things go best on Ancient (+55 ELO, win rate 48%). Match no. 2 of the day goes best: 54% win rate, +25 ELO. Improved over the last three months: K/R +0.05, ADR +5.1, Win rate +6 pp. Unchanged in recent months: Headshots at 58%. Last 30 days: 83 matches, win rate 52%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.