hellsinglv

Latvia
132 matches tracked 71 matches in 30 days
Last updated:

How does hellsinglv play?

Rating 1.04 K/R 0.75 ADR 77.6 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 132 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 77%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 46%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 83%

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (47%).

Headshot rate 31%−16 pp · Ø 47% better than 1%
AWP share of kills 33%+22 pp · Ø 11% better than 97%
K/D 1.05+0.02 · Ø 1.03 better than 78%
Pistol kills per match 2.8
Knife kills 3 in 132 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 87%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 16%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 46%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, Rating +0.05, ADR +4.7, ELO +251
= Stayed the same
Headshots at 31%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −56 ELO
32 matches · 41% win rate
From match 5 of the day −26 ELO
38 matches · 34% win rate
On Saturdays −28 ELO, win rate 35%

hellsinglv loses the most ELO in match 1 of the day: −56 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 1.87 · Anubis

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 73%
0.78 better than 77%
79.4 better than 51%
1.08 better than 77%
53% of 137 duels better than 66%
47% of 30 situations better than 76%
Dust 228
57% better than 73%
0.70 better than 40%
74.6 better than 23%
0.98 better than 43%
47% of 122 duels better than 31%
13% of 16 situations better than 3%
Inferno19
32% better than 4%
0.74 better than 67%
75.6 better than 36%
1.04 better than 69%
56% of 80 duels better than 80%
63% of 16 situations better than 91%
Ancient18
50% right on the average
0.78 better than 78%
77.6 better than 37%
1.05 better than 74%
59% of 69 duels better than 94%
45% of 22 situations better than 69%
Nuke14
50% -
0.73 -
76.5 -
1.02-
40% of 45 duels -
29% of 7 situations -
Anubis12
50% -
0.83 -
85.1 -
1.16-
59% of 58 duels -
25% of 8 situations -
Cache7
29% -
0.71 -
75.1 -
0.96-
49% of 35 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hellsinglv plays

Across 132 matches hellsinglv averages K/R 0.75, ADR 77.6 and a rating of 1.04. Most room to improve: Headshot rate at 31%, better than only 1% of level 7 players. Averages 16.8 kills per match with 31% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 56 of 132 matches the rating was 1.10 or higher (42%), in 51 it was below 0.90. In 109 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. hellsinglv loses the most ELO in match 1 of the day (−56 ELO, win rate 41%). Things go best in match 3 of the day (+57 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +57 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.7, ELO +251. Unchanged in recent months: Headshots at 31%, Win rate at 50%. Last 30 days: 71 matches, win rate 52%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.