helement

AQ
82 matches tracked 21 matches in 30 days
Last updated:

How does helement play?

Rating 0.92 K/R 0.67 ADR 82.2 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 14%
Opening duels won 45%−5 pp · Ø 50% better than 20%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 14%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 68%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 47%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (44%).

Headshot rate 47%+3 pp · Ø 44% better than 68%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.91−0.06 · Ø 0.97 better than 32%
Pistol kills per match 1.5

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.7%−1.1 pp · Ø 12.8% better than 26%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 32%
MVPs per match 1.8−0.4 · Ø 2.2 better than 18%
4Ks and aces 7x 4K, 0 aces in 59 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.5 utility damage per round and so well above the average (3.9).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 8.5+4.6 · Ø 3.9 better than 99%
Enemies flashed per round 0.46+0.22 · Ø 0.24 better than 90%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp, Win rate +14 pp, ELO +137
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.10, ADR −4.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.65 (at the start 0.73). Clearly below the average (0.71).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
23 matches · 43% win rate
Between 12:00 and 18:00 −24 ELO, win rate 47%

helement loses the most ELO in match 2 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Inferno
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 29 · Nuke

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
48% better than 42%
0.65 better than 23%
79.9 better than 60%
0.89 better than 22%
43% of 90 duels better than 17%
32% of 19 situations better than 34%
Mirage15
47% better than 42%
0.72 better than 61%
87.2 better than 91%
0.96 better than 47%
42% of 45 duels better than 16%
38% of 8 situations better than 54%
Ancient10
50% -
0.65 -
78.1 -
0.86-
50% of 30 duels -
20% of 5 situations -
Anubis10
40% -
0.65 -
80.0 -
0.92-
52% of 29 duels -
100% of 3 situations -
Inferno8
75% -
0.67 -
86.2 -
0.98-
44% of 39 duels -
33% of 3 situations -
Nuke8
88% -
0.68 -
86.2 -
0.95-
48% of 44 duels -
20% of 5 situations -
Cache5
60% -
0.67 -
78.2 -
0.93-
29% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How helement plays

Across 82 matches helement averages K/R 0.67, ADR 82.2 and a rating of 0.92. Biggest strength: Utility damage per round at 8.5, better than 99% of level 5 players. Most room to improve: Rounds with first kill at 7%, better than only 14% of level 5 players. Averages 14.7 kills per match with 47% headshots. The strongest map is Ancient with a 50% win rate in 10 matches. In 23 of 82 matches the rating was 1.10 or higher (28%), in 37 it was below 0.90. In 59 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. helement loses the most ELO in match 2 of the day (±0 ELO, win rate 43%). Things go best in match 1 of the day (+33 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +33 ELO. Improved over the last three months: Headshots +3 pp, Win rate +14 pp, ELO +137. Got weaker: K/R −0.08, Rating −0.10, ADR −4.0. Last 30 days: 21 matches, win rate 48%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.