heione

Belarus
On FACEIT since 2016 295 matches tracked 84 matches in 30 days
ELO ▲ 174
3,583
30-day peak: 3,672
Rank EU ▼ 236 places
#780
Belarus #18 in Belarus
30 days · prev. #544 · best #484
Last updated:

How does heione play?

Rating 1.12 K/R 0.78 ADR 81.0 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 295 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so clearly above the average (55%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 58%+3 pp · Ø 55% better than 74%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (53%).

Headshot rate 39%−14 pp · Ø 53% better than 4%
AWP share of kills 41%+27 pp · Ø 14% better than 95%
K/D 1.15+0.03 · Ø 1.12 better than 47%
Pistol kills per match 2.9
Knife kills 14 in 295 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly below the average (14.6%).

2K rounds 14.1%−0.5 pp · Ø 14.6% better than 33%
3K rounds 4.8%+0.2 pp · Ø 4.6% better than 49%
MVPs per match 2.7+0.1 · Ø 2.6 better than 56%
4Ks and aces 53x 4K, 4 aces in 251 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 22%−12 pp · Ø 34% better than 1%
Utility damage per round 2.0−1.9 · Ø 3.9 better than 3%
Enemies flashed per round 0.45+0.10 · Ø 0.35 better than 80%
Deaths per round 68%−2 pp · Ø 70% better than 62%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +8.7
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −8 pp, ELO −182

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.79 (at the start 0.72). Right on the average (0.79).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −91 ELO
23 matches · 48% win rate
On Ancient −60 ELO
30 matches · 47% win rate
On Mondays +29 ELO, win rate 49%

heione loses the most ELO on Nuke: −91 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.41 · Nuke
  3. Most kills in a match: 43 · Dust 2
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
58% right on the average
0.78 better than 35%
80.9 better than 21%
1.08 better than 32%
59% of 410 duels better than 74%
31% of 51 situations better than 24%
Dust 280
53% better than 30%
0.80 right on the average
83.1 better than 34%
1.16 better than 55%
60% of 388 duels better than 75%
28% of 54 situations better than 18%
Cache33
61% -
0.81 -
81.7 -
1.18-
63% of 176 duels -
15% of 13 situations -
Ancient30
47% better than 15%
0.74 better than 25%
77.8 better than 14%
1.03 better than 21%
54% of 155 duels better than 46%
63% of 8 situations better than 92%
Nuke23
48% better than 33%
0.74 better than 41%
76.5 better than 21%
1.07 better than 53%
50% of 101 duels better than 36%
33% of 12 situations better than 33%
Anubis22
50% better than 24%
0.83 better than 65%
83.3 better than 39%
1.17 better than 65%
54% of 109 duels better than 48%
58% of 12 situations better than 88%
Inferno19
68% better than 90%
0.74 right on the average
78.9 better than 36%
1.12 better than 70%
58% of 81 duels better than 78%
50% of 6 situations better than 79%

Compared with players on the same level who have at least 15 matches on the map.

How heione plays

Across 295 matches heione averages K/R 0.78, ADR 81.0 and a rating of 1.12. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 3,500+ ELO players. Averages 17.3 kills per match with 39% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 135 of 295 matches the rating was 1.10 or higher (46%), in 78 it was below 0.90. In 251 matches with detailed stats: 53 4Ks and 4 aces. Best month by rating: August 2026 at 1.13. heione loses the most ELO on Nuke (−91 ELO, win rate 48%). Things go best on Mirage (+464 ELO, win rate 58%). Match no. 2 of the day goes best: 61% win rate, +230 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +8.7. Got weaker: Headshots −2 pp, Win rate −8 pp, ELO −182. Last 30 days: 84 matches, win rate 54%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.