heelt

United Kingdom
On FACEIT since 2020 112 matches tracked 17 matches in 30 days
ELO
2,127
Peak across the last 112 matches: 2,157
Rank EU
#167,781
United Kingdom #3,017 in United Kingdom
Last updated:

How does heelt play?

Rating 1.06 (from 62 matches) K/R 0.73 ADR 77.5 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.01−0.01 · Ø 1.02 better than 42%
Pistol kills per match 2.8
Knife kills 2 in 112 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 4 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +6.8
= Stayed the same
Headshots at 52%, Win rate at 50%
▼ Got worse
ELO −151

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.94
DecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.76 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays −49 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Cache
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 8 wins in a row · Train

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
53% better than 56%
0.77 better than 67%
80.7 better than 51%
1.09 better than 70%
53% of 94 duels better than 60%
29% of 17 situations better than 26%
Inferno17
47% better than 28%
0.66 better than 13%
76.4 better than 21%
0.96-
36% of 25 duels better than 1%
25% of 4 situations better than 19%
Mirage17
59% better than 80%
0.71 better than 36%
76.2 better than 28%
1.09-
53% of 38 duels better than 61%
36% of 14 situations better than 45%
Ancient12
42% -
0.73 -
76.3 -
1.08-
37% of 19 duels -
50% of 8 situations -
Anubis9
56% -
0.75 -
79.9 -
0.98-
43% of 35 duels -
75% of 4 situations -
Nuke9
33% -
0.69 -
71.8 -
0.39-
50% of 4 duels -
-
Train8
50% -
0.63 -
69.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How heelt plays

Across 112 matches heelt averages K/R 0.73 and ADR 77.5; the rating across the 62 rated matches is 1.06. Biggest strength: Utility damage per round at 6.3, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 52% headshots. The strongest map is Mirage with a 59% win rate in 17 matches. In 25 of 62 matches the rating was 1.10 or higher (40%), in 22 it was below 0.90. In 52 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: October 2026 at 1.38. Things go best on Dust 2 (+79 ELO, win rate 53%). Improved over the last three months: K/R +0.06, Rating +0.10, ADR +6.8. Got weaker: ELO −151. Unchanged in recent months: Headshots at 52%, Win rate at 50%. Last 30 days: 17 matches, win rate 76%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.