heekz

USA
On FACEIT since 2018 354 matches tracked 72 matches in 30 days
ELO ▲ 92
2,985
30-day peak: 3,059
Rank NA ▼ 81 places
#274
USA #156 in USA
30 days · prev. #193 · best #181
Last updated:

How does heekz play?

Rating 1.07 (from 278 matches) K/R 0.79 ADR 86.9 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 278 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (52%).

Headshot rate 43%−9 pp · Ø 52% better than 9%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.8 from the last 278
Zeus kills3 in 278 matches
Knife kills 8 in 278 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.6%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 71%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 43x 4K, 3 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +25 pp, ELO +303
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.10, Rating −0.06, ADR −8.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.76 (at the start 0.86). Just above the average (0.75).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −283 ELO
64 matches · 47% win rate
On Dust 2 −104 ELO
63 matches · 46% win rate
Between 0:00 and 6:00 −41 ELO, win rate 48%
On Thursdays −93 ELO, win rate 47%

heekz loses the most ELO in match 2 of the day: −283 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.38 · Cache
  3. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
58% better than 71%
0.79 better than 66%
87.9 better than 78%
1.10 better than 65%
59% of 441 duels better than 86%
50% of 42 situations better than 82%
Dust 263
46% better than 23%
0.71 better than 29%
79.3 better than 37%
0.99 better than 26%
44% of 289 duels better than 12%
38% of 47 situations right on the average
Anubis44
59% better than 66%
0.83 better than 82%
90.4 better than 87%
1.15 better than 79%
54% of 186 duels better than 59%
25% of 24 situations better than 19%
Ancient33
48% better than 31%
0.77 better than 57%
84.8 better than 63%
1.05 right on the average
60% of 180 duels better than 88%
38% of 26 situations right on the average
Cache18
44% better than 14%
0.76 better than 39%
76.6 better than 18%
1.10 better than 46%
48% of 71 duels better than 19%
20% of 10 situations better than 12%
Nuke18
50% better than 28%
0.70 better than 21%
79.1 better than 34%
0.99 better than 22%
50% of 96 duels better than 33%
45% of 11 situations better than 64%
Inferno11
64% -
0.80 -
88.3 -
1.14-
52% of 64 duels -
38% of 8 situations -
Vertigo3
67% -
0.73 -
85.5 -
1.14-
50% of 22 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How heekz plays

Across 354 matches heekz averages K/R 0.79 and ADR 86.9; the rating across the 278 rated matches is 1.07. Biggest strength: Utility hit rate at 40%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 43%, better than only 9% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 43% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 115 of 278 matches the rating was 1.10 or higher (41%), in 85 it was below 0.90. In 229 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: July 2026 at 1.12. heekz loses the most ELO in match 2 of the day (−283 ELO, win rate 47%). Things go best from match 5 of the day (+233 ELO, win rate 78%). From match no. 5 of the day on, things go best: 78% win rate, +233 ELO. Improved over the last three months: Headshots +25 pp, ELO +303. Got weaker: K/R −0.10, Rating −0.06, ADR −8.1. Unchanged in recent months: Win rate at 53%. Last 30 days: 72 matches, win rate 51%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.