heedless

Tajikistan
On FACEIT since 2016 41 matches tracked
Last updated:

How does heedless play?

Rating 0.93 K/R 0.66 ADR 76.7 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 20% very weak below 0.75 34%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 12%+2 pp · Ø 10% better than 63%
K/D 0.92−0.10 · Ø 1.02 better than 15%
Pistol kills per match 2.7
Knife kills 1 in 41 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.2%).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 12%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 2x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 96%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 47%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether heedless is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches, all from the last 3 months.

Kills per round (K/R)

0.60
AugSepOct

Patterns

Soon this shows where heedless loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 13 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Nuke
  2. Highest rating in a match: 1.74 · Dust 2
  3. Most kills in a match: 32 · Vertigo

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
54% -
0.70 -
80.7 -
0.99-
55% of 47 duels -
20% of 5 situations -
Ancient6
67% -
0.61 -
71.1 -
0.90-
47% of 17 duels -
0% of 3 situations -
Anubis6
17% -
0.50 -
58.1 -
0.68-
26% of 23 duels -
33% of 3 situations -
Mirage6
50% -
0.70 -
79.9 -
1.01-
47% of 30 duels -
80% of 5 situations -
Cache4
75% -
0.84 -
93.3 -
1.14-
70% of 10 duels -
-
Nuke3
67% -
0.52 -
66.6 -
0.78-
43% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How heedless plays

Across 41 matches heedless averages K/R 0.66, ADR 76.7 and a rating of 0.93. Biggest strength: Utility damage per round at 7.3, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.93, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 45% headshots. In 13 of 41 matches the rating was 1.10 or higher (32%), in 22 it was below 0.90. In 41 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 6 matches, win rate 83%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.