heeI1n

Mongolia
On FACEIT since 2018 195 matches tracked 21 matches in 30 days
ELO ▲ 170
3,188
30-day peak: 3,188
Rank EU ▼ 226 places
#3,908
Mongolia #22 in Mongolia
30 days · prev. #3,682 · best #3,682
Last updated:

How does heeI1n play?

Rating 1.15 K/R 0.80 ADR 83.1 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 195 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.0
Knife kills 13 in 195 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 26x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 59%
▼ Got worse
K/R −0.12, Rating −0.16, ADR −11.1, ELO −152

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.75 (at the start 0.87). Right on the average (0.75).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −149 ELO
35 matches · 51% win rate
On Ancient −67 ELO
44 matches · 66% win rate
On Tuesdays −182 ELO, win rate 46%

heeI1n loses the most ELO on Anubis: −149 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.72 · Anubis
  2. Most kills in a match: 45 · Dust 2
  3. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
61% better than 76%
0.79 better than 63%
80.7 better than 42%
1.16 better than 78%
49% of 253 duels better than 28%
55% of 38 situations better than 89%
Ancient44
66% better than 83%
0.81 better than 74%
83.5 better than 56%
1.17 better than 81%
57% of 219 duels better than 75%
48% of 25 situations better than 74%
Anubis35
51% better than 36%
0.84 better than 85%
88.2 better than 81%
1.19 better than 85%
57% of 136 duels better than 75%
25% of 24 situations better than 18%
Dust 227
52% better than 38%
0.82 better than 76%
84.9 better than 64%
1.17 better than 77%
59% of 112 duels better than 81%
42% of 19 situations better than 57%
Nuke19
68% better than 82%
0.78 better than 54%
81.9 better than 46%
1.14 better than 67%
51% of 74 duels better than 37%
56% of 9 situations better than 83%
Cache7
71% -
0.66 -
72.9 -
0.95-
48% of 31 duels -
45% of 11 situations -
Inferno6
33% -
0.75 -
84.7 -
1.08-
50% of 22 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How heeI1n plays

Across 195 matches heeI1n averages K/R 0.80, ADR 83.1 and a rating of 1.15. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 56% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 91 of 195 matches the rating was 1.10 or higher (47%), in 55 it was below 0.90. In 111 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: July 2026 at 1.25. heeI1n loses the most ELO on Anubis (−149 ELO, win rate 51%). Things go best on Mirage (+75 ELO, win rate 61%). From match no. 5 of the day on, things go best: 67% win rate, +48 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.12, Rating −0.16, ADR −11.1, ELO −152. Unchanged in recent months: Win rate at 59%. Last 30 days: 21 matches, win rate 71%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.