hedii122

Hungary
On FACEIT since 2017 140 matches tracked 33 matches in 30 days
Last updated:
Next update possible in 1h 32m

How does hedii122 play?

Rating 1.00 (from 120 matches) K/R 0.70 ADR 80.9 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 120 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 54%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 10x 4K, 0 aces in 100 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.1 utility damage per round and so well above the average (4.2).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 10.1+5.9 · Ø 4.2 better than 99%
Enemies flashed per round 0.59+0.29 · Ø 0.30 better than 97%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +5.3, ELO +59
= Stayed the same
Rating at 1.01, Headshots at 46%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −62 ELO
35 matches · 43% win rate
On Dust 2 −24 ELO
25 matches · 60% win rate
On Mirage −10 ELO
50 matches · 50% win rate

hedii122 loses the most ELO in match 2 of the day: −62 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% better than 44%
0.72 better than 39%
82.2 better than 55%
1.05 better than 54%
51% of 104 duels right on the average
39% of 46 situations better than 53%
Inferno31
55% better than 54%
0.72 better than 34%
83.8 better than 55%
1.05 better than 44%
57% of 88 duels better than 68%
45% of 31 situations better than 73%
Dust 225
60% better than 79%
0.64 better than 8%
73.0 better than 11%
0.92 better than 12%
49% of 63 duels better than 34%
31% of 13 situations better than 34%
Anubis17
53% right on the average
0.72 better than 36%
84.2 better than 66%
0.97-
56% of 41 duels better than 72%
56% of 16 situations better than 90%
Nuke5
60% -
0.65 -
79.5 -
0.86-
27% of 15 duels -
0% of 2 situations -
Ancient4
75% -
0.72 -
84.5 -
1.05-
78% of 9 duels -
33% of 3 situations -
Cache3
67% -
0.64 -
72.0 -
0.83-
80% of 5 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hedii122 plays

Across 140 matches hedii122 averages K/R 0.70 and ADR 80.9; the rating across the 120 rated matches is 1.00. Biggest strength: Utility damage per round at 10.1, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 46% headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 41 of 120 matches the rating was 1.10 or higher (34%), in 44 it was below 0.90. In 100 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.08. hedii122 loses the most ELO in match 2 of the day (−62 ELO, win rate 43%). Things go best in match 1 of the day (+29 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +29 ELO. Improved over the last three months: K/R +0.04, ADR +5.3, ELO +59. Got weaker: Win rate −5 pp. Unchanged in recent months: Rating at 1.01, Headshots at 46%. Last 30 days: 33 matches, win rate 61%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.