heavysaluha

LT
On FACEIT since 2022 353 matches tracked 72 matches in 30 days
Last updated:

How does heavysaluha play?

Rating 1.01 (from 167 matches) K/R 0.71 ADR 76.5 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59% on level 7
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 25%
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 48%−2 pp better than 33%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 26%
Clutch 1v2 won 24%+3 pp better than 70%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−1 pp better than 41%
AWP share of kills 19%+9 pp better than 87%
K/D 1.000.00 level
Pistol kills per match 2.5
Knife kills 11 in 353 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.6 pp better than 67%
Rounds with 3K 3.3%−0.6 pp better than 26%
MVPs per match 2.1−0.1 better than 39%
4Ks and aces 42x 4K, 3 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 3.1−1.1 better than 25%
Enemies flashed per round 0.19−0.08 better than 31%
Rounds with a death 71%−1 pp better than 72%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.71, ADR at 76.7, ELO at 1,479
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.69).

Patterns

From the last 353 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −120 ELO
63 matches · 41% wins
On Cache −11 ELO
27 matches · 48% wins
On Saturdays −12 ELO, win rate 38%

heavysaluha loses the most ELO on Dust 2: −120 ELO, 41% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 39 · Nuke
  3. Highest rating in a match: 1.89 · Mirage

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
51% better than 54%
0.72 level
78.3 better than 47%
1.03 better than 62%
48% of 524 duels better than 39%
29% of 51 situations better than 26%
Anubis79
59% better than 79%
0.70 better than 40%
76.9 better than 35%
0.99 better than 40%
51% of 437 duels better than 60%
29% of 38 situations better than 30%
Dust 263
41% better than 19%
0.67 better than 26%
72.2 better than 15%
0.87 better than 9%
50% of 284 duels level
32% of 41 situations better than 33%
Ancient49
45% better than 34%
0.75 better than 65%
78.9 better than 46%
1.05 better than 71%
47% of 207 duels better than 36%
39% of 36 situations better than 52%
Cache27
48% -
0.71 -
76.9 -
1.08-
50% of 94 duels -
43% of 14 situations -
Inferno18
28% better than 1%
0.60 better than 9%
67.8 better than 7%
0.81-
31% of 49 duels better than 1%
15% of 13 situations better than 7%
Nuke14
64% -
0.79 -
82.1 -
1.01-
52% of 66 duels -
40% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How heavysaluha plays

Across 353 matches heavysaluha averages K/R 0.71 and ADR 76.5; the rating across the 167 rated matches is 1.01. Most room to improve: Utility damage per round at 3.1. That is better than only 25% of players on level 7. On average 15.8 kills per match, 45% of them headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 56 of 167 matches the rating was 1.10 or higher (34%), in 67 it was below 0.90. In 303 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. heavysaluha loses the most ELO on Dust 2 (−120 ELO, win rate 41%). Things go best on Mirage (+167 ELO, win rate 51%). Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 76.7, ELO at 1,479. Last 30 days: 72 matches, win rate 56%, ELO balance +118.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.