heaveenlyy

Russia
272 matches tracked 45 matches in 30 days
Last updated:

How does heaveenlyy play?

Rating 1.03 (from 270 matches) K/R 0.74 ADR 84.5 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 270 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.5
Knife kills 4 in 272 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.1%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 64%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 37x 4K, 4 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 35%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +7 pp, ELO +90
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 85.2
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −117 ELO
20 matches · 30% win rate
On Anubis −23 ELO
69 matches · 46% win rate
Between 6:00 and 12:00 +38 ELO, win rate 42%
On Saturdays −44 ELO, win rate 39%

heaveenlyy loses the most ELO on Nuke: −117 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.13 · Inferno

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis69
46% better than 35%
0.76 better than 71%
86.3 better than 81%
1.05 better than 70%
52% of 297 duels better than 59%
42% of 50 situations better than 63%
Dust 264
52% better than 54%
0.70 better than 39%
80.9 better than 56%
1.00 better than 46%
44% of 250 duels better than 19%
44% of 43 situations better than 65%
Mirage63
52% better than 55%
0.72 right on the average
82.8 better than 67%
0.99 better than 45%
50% of 275 duels better than 47%
42% of 36 situations better than 61%
Ancient37
46% better than 38%
0.76 better than 65%
88.9 better than 85%
1.06 better than 69%
49% of 187 duels better than 41%
45% of 20 situations better than 69%
Nuke20
30% better than 1%
0.73 better than 38%
84.7 better than 63%
1.01 better than 38%
47% of 86 duels better than 24%
36% of 14 situations better than 43%
Cache10
60% -
0.88 -
93.5 -
1.30-
56% of 45 duels -
33% of 6 situations -
Inferno7
43% -
0.75 -
82.2 -
1.03-
50% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How heaveenlyy plays

Across 272 matches heaveenlyy averages K/R 0.74 and ADR 84.5; the rating across the 270 rated matches is 1.03. Biggest strength: Damage per round (ADR) at 84.5, better than 79% of level 8 players. Averages 16.0 kills per match with 50% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 104 of 270 matches the rating was 1.10 or higher (39%), in 100 it was below 0.90. In 213 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: June 2026 at 1.12. heaveenlyy loses the most ELO on Nuke (−117 ELO, win rate 30%). Things go best on Mirage (+89 ELO, win rate 52%). Match no. 4 of the day goes best: 55% win rate, −25 ELO. Improved over the last three months: Headshots +7 pp, ELO +90. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 85.2. Last 30 days: 45 matches, win rate 42%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.