heatcursed

KR
On FACEIT since 2016 346 matches tracked 76 matches in 30 days
ELO ▲ 17
2,916
30-day peak: 2,916
Rank EU ▼ 2,348 places
#10,855
KR #176 in KR
30 days · prev. #8,507 · best #8,507
Last updated:

How does heatcursed play?

Rating 1.20 (from 280 matches) K/R 0.84 ADR 90.9 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 280 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (281 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.23+0.18 · Ø 1.05 better than 89%
Pistol kills per match 3.4
Knife kills 2 in 346 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.5%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 90%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 85%
MVPs per match 2.7+0.4 · Ø 2.3 better than 79%
4Ks and aces 69x 4K, 10 aces in 281 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.31).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 6.8+3.0 · Ø 3.8 better than 96%
Enemies flashed per round 0.60+0.29 · Ø 0.31 better than 97%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ADR +5.6, Headshots +2 pp
= Stayed the same
K/R at 0.84
▼ Got worse
Win rate −9 pp, ELO −250

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months: 0.84 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −101 ELO
27 matches · 48% win rate
On Inferno −49 ELO
35 matches · 40% win rate
Between 6:00 and 12:00 +54 ELO, win rate 37%
On Mondays −62 ELO, win rate 38%

heatcursed loses the most ELO on Cache: −101 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.71 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 43 · Cache

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
52% better than 44%
0.83 better than 81%
89.7 better than 84%
1.16 better than 81%
60% of 526 duels better than 89%
36% of 75 situations better than 42%
Ancient68
63% better than 81%
0.86 better than 89%
92.0 better than 89%
1.25 better than 94%
60% of 280 duels better than 87%
42% of 38 situations better than 60%
Anubis59
53% right on the average
0.86 better than 90%
93.0 better than 92%
1.22 better than 90%
54% of 237 duels better than 61%
44% of 41 situations better than 65%
Dust 235
57% better than 65%
0.88 better than 92%
91.5 better than 88%
1.28 better than 95%
56% of 170 duels better than 71%
17% of 12 situations better than 6%
Inferno35
40% better than 7%
0.72 better than 25%
83.4 better than 44%
1.00 better than 16%
54% of 123 duels better than 44%
58% of 24 situations better than 88%
Cache27
48% better than 23%
0.90 better than 87%
98.8 better than 91%
1.28 better than 87%
60% of 96 duels better than 77%
41% of 17 situations better than 57%

Compared with players on the same level who have at least 15 matches on the map.

How heatcursed plays

Across 346 matches heatcursed averages K/R 0.84 and ADR 90.9; the rating across the 280 rated matches is 1.20. Biggest strength: Utility damage per round at 6.8, better than 96% of level 10 · 2,750-2,999 ELO players. Averages 18.6 kills per match with 54% headshots. The strongest map is Ancient with a 63% win rate in 68 matches. In 156 of 280 matches the rating was 1.10 or higher (56%), in 63 it was below 0.90. In 281 matches with detailed stats: 69 4Ks and 10 aces. Best month by rating: October 2026 at 1.34. heatcursed loses the most ELO on Cache (−101 ELO, win rate 48%). Things go best on Mirage (+170 ELO, win rate 52%). Match no. 1 of the day goes best: 58% win rate, +118 ELO. Improved over the last three months: ADR +5.6, Headshots +2 pp. Got weaker: Win rate −9 pp, ELO −250. Unchanged in recent months: K/R at 0.84. Last 30 days: 76 matches, win rate 53%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.