headmaker

Russia
286 matches tracked 68 matches in 30 days
Last updated:

How does headmaker play?

Rating 0.92 (from 266 matches) K/R 0.67 ADR 75.8 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 266 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 42%−8 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 70%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 52%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 32%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (45%).

Headshot rate 53%+8 pp · Ø 45% better than 88%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.92−0.08 · Ø 1.00 better than 28%
Pistol kills per match 2.4
Knife kills 12 in 286 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 12.1%−0.9 pp · Ø 13.0% better than 29%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 23%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 24x 4K, 4 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.26).

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 81%
Enemies flashed per round 0.49+0.23 · Ø 0.26 better than 93%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp, ELO +85
= Stayed the same
K/R at 0.66, Rating at 0.92, ADR at 75.3
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.72).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −57 ELO
41 matches · 61% win rate
In match 3 of the day −35 ELO
43 matches · 47% win rate
Between 0:00 and 6:00 −37 ELO, win rate 43%
On Wednesdays −4 ELO, win rate 42%

headmaker loses the most ELO on Nuke: −57 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Nuke
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2106
54% better than 67%
0.67 better than 27%
77.2 better than 39%
0.93 better than 29%
43% of 314 duels better than 16%
30% of 54 situations better than 30%
Anubis50
44% better than 26%
0.67 better than 31%
75.0 better than 27%
0.90 better than 21%
44% of 155 duels better than 21%
32% of 25 situations better than 35%
Ancient46
57% better than 73%
0.68 better than 32%
76.3 better than 37%
0.95 better than 43%
46% of 173 duels better than 30%
43% of 21 situations better than 68%
Nuke41
61% better than 76%
0.69 better than 29%
76.6 better than 36%
0.96 better than 35%
43% of 131 duels better than 13%
44% of 27 situations better than 66%
Inferno27
48% better than 40%
0.67 better than 33%
81.0 better than 60%
0.93 better than 33%
44% of 100 duels better than 21%
68% of 19 situations better than 98%
Mirage11
36% -
0.49 -
53.9 -
0.72-
33% of 33 duels -
60% of 5 situations -
Cache4
50% -
0.61 -
65.8 -
0.84-
35% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How headmaker plays

Across 286 matches headmaker averages K/R 0.67 and ADR 75.8; the rating across the 266 rated matches is 0.92. Biggest strength: Headshot rate at 53%, better than 88% of level 6 players. Most room to improve: Opening duels won at 42%, better than only 5% of level 6 players. Averages 14.8 kills per match with 53% headshots. The strongest map is Nuke with a 61% win rate in 41 matches. In 71 of 266 matches the rating was 1.10 or higher (27%), in 126 it was below 0.90. In 238 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: July 2026 at 0.96. headmaker loses the most ELO on Nuke (−57 ELO, win rate 61%). Things go best on Ancient (+63 ELO, win rate 57%). Improved over the last three months: Headshots +3 pp, ELO +85. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.92, ADR at 75.3. Last 30 days: 68 matches, win rate 49%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.