headache__

Kazakhstan
On FACEIT since 2015 194 matches tracked 39 matches in 30 days
ELO ▲ 105
2,524
30-day peak: 2,524
Rank EU
#48,580
Kazakhstan #1,686 in Kazakhstan
Last updated:

How does headache__ play?

Rating 0.95 K/R 0.70 ADR 77.1 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 194 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.94−0.10 · Ø 1.04 better than 13%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 16%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 11%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 21x 4K, 6 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.94, Win rate at 51%, ELO at 2,179
▼ Got worse
K/R −0.05, ADR −6.6, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
46 matches · 46% win rate
On Anubis −90 ELO
43 matches · 40% win rate
Between 6:00 and 12:00 −30 ELO, win rate 46%

headache__ loses the most ELO on Mirage: −120 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.08 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
46% better than 23%
0.63 better than 6%
73.5 better than 13%
0.86 better than 3%
43% of 197 duels better than 9%
43% of 21 situations better than 63%
Dust 245
53% right on the average
0.75 right on the average
80.8 better than 48%
1.05 right on the average
45% of 207 duels better than 17%
48% of 21 situations better than 77%
Anubis43
40% better than 14%
0.69 better than 22%
76.1 better than 23%
0.94 better than 16%
37% of 190 duels better than 1%
38% of 26 situations better than 47%
Ancient42
60% better than 74%
0.72 better than 33%
77.7 better than 25%
0.96 better than 22%
52% of 187 duels better than 47%
44% of 18 situations better than 67%
Nuke13
62% -
0.70 -
78.6 -
0.96-
48% of 61 duels -
71% of 7 situations -
Inferno5
80% -
0.75 -
77.2 -
1.06-
60% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How headache__ plays

Across 194 matches headache__ averages K/R 0.70, ADR 77.1 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 57 of 194 matches the rating was 1.10 or higher (29%), in 87 it was below 0.90. In 137 matches with detailed stats: 21 4Ks and 6 aces. Best month by rating: July 2026 at 0.98. headache__ loses the most ELO on Mirage (−120 ELO, win rate 46%). Things go best on Ancient (+30 ELO, win rate 60%). Match no. 4 of the day goes best: 58% win rate. Got weaker: K/R −0.05, ADR −6.6, Headshots −2 pp. Unchanged in recent months: Rating at 0.94, Win rate at 51%, ELO at 2,179. Last 30 days: 39 matches, win rate 54%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.