headache__
How does headache__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (52%).
Clutch
Average48% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average0.94 K/D and so clearly below the average (1.04).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so well below the average (4.2%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.98. Last 3 months: 0.94 (at the start 0.98). Well below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 81.8. Last 3 months: 75.2 (at the start 81.8). Clearly below the average (81.1).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 52% (at the start 54%). Just above the average (51%).
Matches won (win rate)
Best month: October 2026 with 54%. Last 3 months unchanged at 51%. Just above the average (50%).
Best month: August 2026 with 2,516. Last 3 months: 2,179 (at the start 2,154).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 54%.
Patterns
From the last 194 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
headache__ loses the most ELO on Mirage: −120 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Anubis
- Highest rating in a match: 2.08 · Dust 2
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 194 matchesCompared with players on the same level who have at least 15 matches on the map.
How headache__ plays
Across 194 matches headache__ averages K/R 0.70, ADR 77.1 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 57 of 194 matches the rating was 1.10 or higher (29%), in 87 it was below 0.90. In 137 matches with detailed stats: 21 4Ks and 6 aces. Best month by rating: July 2026 at 0.98. headache__ loses the most ELO on Mirage (−120 ELO, win rate 46%). Things go best on Ancient (+30 ELO, win rate 60%). Match no. 4 of the day goes best: 58% win rate. Got weaker: K/R −0.05, ADR −6.6, Headshots −2 pp. Unchanged in recent months: Rating at 0.94, Win rate at 51%, ELO at 2,179. Last 30 days: 39 matches, win rate 54%, net ELO −120.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.