hddtk

BG
115 matches tracked
Last updated:

How does hddtk play?

Rating 0.93 (from 27 matches) K/R 0.77 ADR 88.4 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 27 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 30% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

hddtk gets the first kill in 14 of 100 rounds. 3 percentage points above the level 10 average (11%).

Rounds with first kill 14%+3 pp better than 91%
Opening duels won 46%−5 pp better than 11%

Clutch

Weakness
Last one alive

Averages 0.7 kills per match as the last one alive. 0.9 below the level 10 average (1.6).

Clutch 1v1 won 27%−13 pp better than 6%
Clutch 1v2 won 0%−21 pp better than 1%
Clutch kills per match 0.7−0.9 better than 1%

Weapons and aim

Average
Where do the kills come from?

44 of 100 kills by hddtk are headshots. 7 percentage points below the level 10 average (51%).

Headshot rate 44%−7 pp better than 17%
AWP share of kills 8%−3 pp better than 46%
K/D 0.98−0.06 better than 28%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

hddtk gets exactly 3 kills in 3.2 of 100 rounds. 0.9 percentage points below the level 10 average (4.1%).

2K rounds 14.3%+0.9 pp better than 70%
3K rounds 3.2%−0.9 pp better than 14%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 5x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

hddtk dies in 78 of 100 rounds. 7 percentage points above the level 10 average (71%). Lower is better.

Utility hit rate 44%+9 pp better than 95%
Utility damage per round 5.8+1.7 better than 85%
Enemies flashed per round 0.20−0.10 better than 23%
Deaths per round 78%+7 pp better than 2%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 86.1, Headshots at 44%, Win rate at 53%
▼ Got worse
K/R −0.08, ELO −207

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Last 3 months: 0.71 (at the start 0.79). 0.03 below the level 10 average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −40 ELO
33 matches · 61% win rate
In match 1 of the day +72 ELO
29 matches · 45% win rate
Between 12:00 and 18:00 +14 ELO, win rate 40%
On Fridays +7 ELO, win rate 48%

hddtk loses the most ELO on Dust 2: −40 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 1.48 · Dust 2
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 38%
0.74 on par
87.3 better than 79%
0.83-
47% of 283 duels better than 24%
50% of 10 situations better than 83%
Dust 233
61% better than 79%
0.82 better than 83%
91.0 better than 90%
1.16-
57% of 205 duels better than 80%
50% of 14 situations better than 82%
Ancient15
47% better than 30%
0.78 better than 68%
89.6 better than 87%
0.91-
45% of 99 duels better than 17%
50% of 4 situations better than 78%
Inferno12
75% -
0.75 -
88.2 -
0.96-
51% of 55 duels -
25% of 8 situations -
Nuke6
17% -
0.70 -
79.2 -
0.80-
46% of 50 duels -
50% of 2 situations -
Anubis4
75% -
0.73 -
84.4 -
-
45% of 20 duels -
-
Cache4
75% -
0.79 -
95.1 -
1.10-
48% of 31 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hddtk plays

Across 115 matches hddtk averages K/R 0.77 and ADR 88.4; the rating across the 27 rated matches is 0.93. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 players. Averages 17.2 kills per match with 44% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 8 of 27 matches the rating was 1.10 or higher (30%), in 13 it was below 0.90. In 27 matches with detailed stats: 5 4Ks and 0 aces. hddtk loses the most ELO on Dust 2 (−40 ELO, win rate 61%). Things go best on Mirage (+76 ELO, win rate 49%). Got weaker: K/R −0.08, ELO −207. Unchanged in recent months: ADR at 86.1, Headshots at 44%, Win rate at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.